| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 00331 | | | 0.111u3 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | parodius: Coin 3 is mapped to Service in the I/O test. | -Misc Reporters- |
| 00330 | | | 0.111u3 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | ninjakd2: Screen is not flipped for the player 2 in cocktail mode. | -Misc Reporters- |
| 00329 | | | 0.111u3 | | Graphics | Minor | Resolved | Jan 28, 2008 | looping: P2 graphics in cocktail mode is shifted. | -Misc Reporters- |
| 00326 | | | 0.106 | | Graphics | Minor | Resolved | Jan 28, 2008 | hardyard: When you first run the game the first couple of screens have glitches. | -Misc Reporters- |
| 00311 | | | 0.122u3 | | Misc. | Trivial | Resolved | Jan 28, 2008 | suratk: press F2 and in character rom check DO5 and DO6 come up bad. | -Misc Reporters- |
| 00312 | | | 0.122u3 | | DIP/Input | Minor | Resolved | Jan 28, 2008 | tokisens: demo sounds on/off dip swapped around. | -Misc Reporters- |
| 00310 | | | 0.122u3 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | suratk: coin 3 should be renamed service1. | -Misc Reporters- |
| 00309 | | | 0.122u2 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | suprridr: In cocktail mode player 2 has to use player 1's keys (no keys for player 2) | -Misc Reporters- |
| 00281 | | | 0.102u3 | | DIP/Input | Minor | Resolved | Jan 28, 2008 | ojankoc: The control for ojankoc has been broken from 0.92u2000. | ShimaPong |
| 00280 | | | 0.115u1 | | DIP/Input | Minor | Resolved | Jan 28, 2008 | pignewta: The input for pignewta is broken on 0.107u3 or later. | ShimaPong |
| 00278 | | | 0.111u3 | | DIP/Input | Major | Resolved | Jan 28, 2008 | oscar: Player 2 character moves very slowly in cocktail mode. | ShimaPong |
| 00216 | | | 0.114 | | DIP/Input | Minor | Resolved | Jan 28, 2008 | futspy: In Mame the up and down controls are reversed. | Kold666 |
| 00087 | | | 0.105u4 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | gstrik2: Player 3 and 4 start buttons are mapped and service mode is mapped twice. | -Misc Reporters- |
| 00086 | | | 0.106 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | hiimpact: No key is mapped for Video Freeze. Coin 3 adds 4 credits. | -Misc Reporters- |
| 00083 | | | 0.106u5 | | DIP/Input | Minor | Resolved | Jan 28, 2008 | mia: in I/O check you cannot see player 1 inputs but in miaj you can. | -Misc Reporters- |
| 00063 | | | 0.116u1 | | DIP/Input | Feature | Closed | Jan 28, 2008 | finallap: alalog input configs. | fostar |
| 00061 | | | 0.116u1 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | sbdk: There is no Player 1 - Button 1 mapped. | Tafoid |
| 00020 | | | 0.105u5 | | DIP/Input | Major | Resolved | Jan 28, 2008 | dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears). | Twisty |
| 00011 | | | 0.119u4 | | DIP/Input | Trivial | Resolved | Jan 28, 2008 | ghostb, meikyuh: They are 2 player games but player 3 start and keys are mapped. | -Misc Reporters- |
| 00308 | | | 0.122u3 | | Misc. | Trivial | Resolved | Jan 28, 2008 | stadhero: starting the game in the ram test 10-j and 13-c have err. | -Misc Reporters- |
| 00307 | | | 0.122u3 | | Flip Screen/Cocktail | Minor | Resolved | Jan 28, 2008 | stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped. | -Misc Reporters- |
| 00295 | | | 0.122u3 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 28, 2008 | invho2: Insert a credit and press the start key to crash MAME. | M.A.S.H. |
| 00294 | | | 0.99 | | Graphics | Minor | Resolved | Jan 28, 2008 | timber: Since MAME 0.98u3 you can see sprite garbage in the top of Timber | M.A.S.H. |
| 00292 | | | 0.104u7 | | Color/Palette | Minor | Resolved | Jan 28, 2008 | csuperas: Missing sprite/char/tile colors. | M.A.S.H. |
| 00291 | | | 0.122u3 | | Misc. | Minor | Resolved | Jan 28, 2008 | abaseb: doesn't work. Shows white screen only. | M.A.S.H. |
| 00290 | | | 0.122u3 | | Sound | Major | Resolved | Jan 28, 2008 | spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55. | M.A.S.H. |
| 00289 | | | 0.122u3 | | Graphics | Minor | Resolved | Jan 28, 2008 | spacefrt: Messed up enemy object since MAME 0.78u6/0.79. | M.A.S.H. |
| 00288 | | | 0.122u3 | | Sound | Major | Resolved | Jan 28, 2008 | nomnlnd: Missing DAC sound (melody) since MAME 0.68. | M.A.S.H. |
| 00242 | | | 0.120u2 | | Crash/Freeze | Critical (emulation) | Resolved | Jan 27, 2008 | A ton of 6800-based games are busted. | Frotz |
| 00243 | | | 0.122u6 | | Sound | Major | Resolved | Jan 27, 2008 | dkong, dkongjr, radarscp: have issue with sound either not playing entirely or severely distorted/broken. | Tafoid |
| 00235 | | | 0.95 | | Graphics | Minor | Confirmed | Jan 27, 2008 | ghox: Highscore text doesn't flicker in mame at boss explosion. | Kold666 |
| 00215 | | | 0.116u1 | | Documentation | Trivial | Resolved | Jan 27, 2008 | bgaregga: In the source there is the comment.. | Kold666 |
| 00214 | | | 0.113u4 | | Misc. | Minor | Resolved | Jan 27, 2008 | surpratk: fails character rom test. Probably since it was supported. | Kold666 |
| 00211 | | | 0.116u4 | | Sound | Major | Resolved | Jan 27, 2008 | ironhors: the sound effects are missing. | Kold666 |
| 00210 | | | 0.109 | | Graphics | Minor | Resolved | Jan 27, 2008 | topsecrt: At the end of level 2 the background gets darker and darker until it becomes black in mame. | Kold666 |
| 00209 | | | 0.109 | | Documentation | Trivial | Resolved | Jan 27, 2008 | About the todo list in bionicc.c | Kold666 |
| 00179 | | | 0.116 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 25, 2008 | shanghai, shangha2, kothello: Crash as soon as you OK and hit enter at game information screen. | Tafoid |
| 00177 | | | 0.37b4 | | Sound | Minor | Resolved | Jan 25, 2008 | victory: When you are in the emulation and you reset the game, the POST reports an audio error. | The tECHIDNA |
| 00161 | | | 0.115 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | scregg, eggs, dommy, rockduck: All games crash after rom load | Firewave |
| 00162 | | | 0.115u4 | | Misc. | Minor | Resolved | Jan 24, 2008 | toypop, liblrabl: Crash in 115u4. | Firewave |
| 00169 | | | 0.122 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | pestplce: [debug] crashes in a debug build. | Firewave |
| 00168 | | | 0.116u2 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | [debug] MAME will hang when you try to close the game window directly after running the second statement. | couriersud |
| 00167 | | | 0.111u4 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | [debug] Set the cursor to the second line of code and execute "Run to cursor" (F4) and then exit the debugger. It will | Firewave |
| 00166 | | | 0.118u5 | | Misc. | Minor | Resolved | Jan 24, 2008 | The CHD rewrite broke several systems where some games have CHDs and some don't. | Firewave |
| 00165 | | | 0.115 | | Misc. | Minor | Resolved | Jan 24, 2008 | hdrivair, hdrivairp: Asserts | Firewave |
| 00155 | | | 0.114 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | klaxp1, klaxp2: Trying saving a state to cause a crash. | Firewave |
| 00159 | | | 0.122u5 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | dbreedm72: Carsh on startup: | Firewave |
| 00157 | | | 0.120u1 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | gradius4, nbapbp, sscope, sscope2, sscopea: All hornet.c games except terabrst crash. | Firewave |
| 00156 | | | 0.115 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 24, 2008 | nekkyoku: Crash on startup. | Firewave |
| 00151 | | | 0.113 | | Misc. | Minor | Resolved | Jan 24, 2008 | [debug] Debug build asserts. | Firewave |
| 00154 | | | 0.117 | | Misc. | Major | Resolved | Jan 24, 2008 | [debug] Problem in debugger and PSX-based games | Firewave |
| 00044 | | | 0.118u1 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 23, 2008 | All sets in mappy.c: All sets in the driver with 0.118u1 build do not start properly. | Tafoid |
| 00143 | | | 0.113u4 | | Misc. | Minor | Resolved | Jan 23, 2008 | Memory leakage. | Firewave |
| 00142 | | | 0.122u2 | | Misc. | Minor | Resolved | Jan 23, 2008 | [debug] namcond1.c memory leak. | Firewave |
| 00141 | | | 0.122u5 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 23, 2008 | quasar: Crash on startup. | Firewave |
| 00140 | | | 0.114u2 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 23, 2008 | rfjetus (rfjetu): crashes in debug build. | Firewave |
| 00119 | | | 0.118u2 | | Misc. | Trivial | Resolved | Jan 22, 2008 | zoom909: zoom909's sprite color PROM shouldn't have been consolidated with the corresponding buckrog one (pr-5199.cpu-ic9 | AWJ |
| 00118 | | | 0.118u2 | | Graphics | Major | Resolved | Jan 22, 2008 | buckrog: The starfield in buckrog/zoom909 is totally broken. | AWJ |
| 00117 | | | 0.118 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 22, 2008 | Address entry in cheat system | AWJ |
| 00116 | | | 0.118u5 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 22, 2008 | guwange, donpachi: both crash more or less immediately after starting a game. | AWJ |
| 00115 | | | 0.105u2 | | Misc. | Trivial | Resolved | Jan 22, 2008 | shangon3: is using the wrong set of CPU2 ROMs. | AWJ |
| 00097 | | | 0.37b16 | | Misc. | Minor | Resolved | Jan 21, 2008 | victory: It fails the unit test every time. | Karasu |
| 00096 | | | 0.56 | | Speed | Minor | Resolved (zsoltvasvari) | Jan 21, 2008 | lasso: The timer moves insanely fast in certain situation. | Karasu |
| 00095 | | | 0.101 | | Sound | Minor | Resolved (zsoltvasvari) | Jan 21, 2008 | lasso: When you beat a level, the victory music cuts short. | Karasu |
| 00094 | | | 0.55 | | Crash/Freeze | Critical (emulation) | Resolved | Jan 21, 2008 | funkyjet: freezes after killing the final boss. | Karasu |
| 00085 | | | 0.103u4 | | Graphics | Minor | Resolved | Jan 21, 2008 | term2: Corrupt graphics in the test mode. | -Misc Reporters- |
| 00084 | | | 0.104u7 | | Graphics | Minor | Resolved | Jan 21, 2008 | mole: During the game or demo the mole down near the bottom right hand side the graphics start to mess up. | -Misc Reporters- |
| 00082 | | | 0.106u7 | | Misc. | Major | Resolved | Jan 21, 2008 | mahoudai: RAM error after the service mode. | -Misc Reporters- |
| 00041 | | | 0.110u4 | | Misc. | Major | Resolved | Jan 20, 2008 | freezeat: Problem in the demo match. | Tafoid |
| 00060 | | | 0.116u1 | | Graphics | Major | Resolved | Jan 19, 2008 | dkong.c: Screen offsets and P2 misplacement. | Tafoid |
| 00058 | | | 0.113u3 | | Sound | Minor | Resolved | Jan 18, 2008 | shanghai, shangha2: Sound quality regression. | Tafoid |
| 00057 | | | 0.119u3 | | Graphics | Major | Resolved | Jan 18, 2008 | darkplnt: Left side of screen has wrapped over to be viewed partially on the right side. | Tafoid |
| 00055 | | | 0.116u4 | | Crash/Freeze | Critical (emulation) | Resolved | Jan 18, 2008 | tetrisp2: When this game is started, you simply see a black screen. | Tafoid |
| 00054 | | | 0.115u3 | | Graphics | Major | Resolved | Jan 18, 2008 | nitrobal, gunball: critical graphics glitch. | Tafoid |
| 00052 | | | 0.118u1 | | Misc. | Minor | Resolved | Jan 18, 2008 | Memory leak | Tafoid |
| 00050 | | | 0.111u4 | | Crash/Freeze | Critical (emulator) | Resolved | Jan 18, 2008 | ertictac: Attempt to start machine and crashes! | Tafoid |
| 00048 | | | 0.121u4 | | Misc. | Minor | Resolved | Jan 18, 2008 | mk4, mk4a: Left-behind file. | Tafoid |
| 00043 | | | 0.116u2 | | Graphics | Minor | Resolved | Jan 18, 2008 | mappy: Characters on the garrent are not displayed. Priority problem? | Tafoid |
| 00040 | | | 0.122u2 | | Misc. | Minor | Resolved | Jan 18, 2008 | 720: About hacky sound CPU speed. | Tafoid |
| 00033 | | | 0.99 | | Crash/Freeze | Critical (emulation) | Resolved | Jan 18, 2008 | aof2: High difficulty settng and freeze. | Twisty |
| 02392 | | | N/A | | DIP/Input | Minor | Resolved | Feb 5, 1997 | crystalg, crystal2, nightlov: Input handling is wrong | -MAME Source- |
| 02408 | | | N/A | | Sound | Minor | Resolved | Feb 5, 1997 | nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb. | -MAME Source- |
| 02585 | | | N/A | | DIP/Input | Minor | Resolved | Feb 5, 1997 | bombjack: "Bonus Life" Dip Switches NEVER give extra lives. | -MAME Source- |
| 02284 | | | N/A | | Graphics | Minor | Resolved | Feb 5, 1997 | combatsc: Left-over sprites. | -MAME Source- |
| 02445 | | | N/A | | Known Issues/To-Do's | Trivial | Resolved | Feb 5, 1997 | lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize. | -MAME Source- |
| 02389 | | | N/A | | DIP/Input | Minor | Resolved (cuavas) | Feb 5, 1997 | housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games. | -MAME Source- |
| 02395 | | | N/A | | Known Issues/To-Do's | Minor | Resolved | Feb 5, 1997 | mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour. | -MAME Source- |
| 02291 | | | N/A | | Graphics | Minor | Resolved | Feb 5, 1997 | compgolf: There is a black border around the player sprite in attract mode - this happens on the real pcb. | -MAME Source- |
| 02406 | | | N/A | | Graphics | Minor | Resolved | Feb 5, 1997 | kf2k3bl, kf2k3bla: Bad zooming. | -MAME Source- |
| 02497 | | | N/A | | Graphics | Minor | Resolved | Feb 5, 1997 | dbc: Original graphic bugs. | -MAME Source- |
| 02547 | | | N/A | | Sound | Minor | Resolved | Feb 5, 1997 | inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine. | -MAME Source- |
| 02409 | | | N/A | | Misc. | Minor | Resolved | Feb 5, 1997 | ncombat: Sometimes glitches. | -MAME Source- |
| 02290 | | | N/A | | Misc. | Minor | Resolved | Feb 5, 1997 | commando, commandoj: There is an in-game typo bug - the game doesn't display the bonus life values correctly on the title screen. | -MAME Source- |
| 02383 | | | N/A | | DIP/Input | Minor | Resolved | Feb 5, 1997 | The "dipswitch" settings are ignored in many games - this isn't a bug. | -MAME Source- |
| 02340 | | | N/A | | Graphics | Minor | Resolved | Feb 5, 1997 | mouja: Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board. | -MAME Source- |