| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 01482 | | 1 | 0.123u4 | | Gameplay | Major | Resolved | Mar 13, 2008 | exprraid, exprraida, wexpress, wexpressb, wexpressb2: Game doesn't start | Machone |
| 00898 | 1 | 2 | 0.101 | | Graphics | Major | Resolved (couriersud) | Mar 13, 2008 | gseeker: Graphic problem without .nv file. | Twisty |
| 01467 | 1 | 3 | 0.123u4 | | Crash/Freeze | Critical (emulation) | Resolved (zsoltvasvari) | Mar 13, 2008 | galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang. | Tafoid |
| 01436 | | | 0.123u2 | | Crash/Freeze | Critical (emulator) | Resolved (aaron) | Mar 13, 2008 | esb: Insert a coin, start a game and it will reset by itself after few seconds. | Mamesick |
| 01429 | 1 | 1 | 0.123u2 | | Crash/Freeze | Critical (emulation) | Resolved | Mar 13, 2008 | ddragon3, ddragon3j: They locks up immediately on Technos logo. | Layne |
| 01484 | | 1 | 0.123 | | Save/Restore | Trivial | Closed | Mar 12, 2008 | shdancer, shdancej: shdancer and shdancej don't support "save state" feature | tuxfusion |
| 00817 | | | 0.122u7 | | DIP/Input | Trivial | Resolved | Mar 6, 2008 | pinboa, pinbos: DIP switch for Lives. | Tafoid |
| 01458 | | | 0.123u3 | | Sound | Trivial | Resolved | Mar 6, 2008 | willow, willowj, willowje: The coin sound is cut the first time you insert a coin. | Kold666 |
| 01457 | | 3 | 0.123u3 | | Crash/Freeze | Critical (emulator) | Closed | Mar 3, 2008 | all nes-based games: Crash on startup. | Fujix |
| 01401 | | | N/A | | Graphics | Minor | Closed | Mar 3, 2008 | ninjak: When you got the TIMER STOP, all the background graphics became black. | -Misc Reporters- |
| 00415 | 1 | | 0.99u2 | | Graphics | Minor | Confirmed | Mar 2, 2008 | lottof2: "Insert Coin" text on the title screen gets clipped. | Reip |
| 01024 | | | 0.56 | | Side-by-side | Minor | Confirmed | Mar 2, 2008 | term2: Side-by-side pcb test. | dwidel |
| 00753 | | | 0.55 | | Crash/Freeze | Critical (emulation) | Resolved | Mar 2, 2008 | narc: Black out in the test mode. | -Misc Reporters- |
| 00517 | 1 | | 0.74 | | Graphics | Minor | Confirmed | Mar 2, 2008 | journey: If you activate the in game credits described in the history.dat, the graphics are bad. | BSR |
| 00275 | | | 0.101u5 | | Graphics | Minor | Confirmed | Mar 2, 2008 | strkforc: [possible] In the test menu the RGB screens flicker on the upper side. | RansAckeR |
| 00274 | | | 0.102 | | Graphics | Minor | Confirmed | Mar 2, 2008 | jdreddp: [possible] When you enter the lift in the sewers the lift has no floor. | RansAckeR |
| 00273 | | | 0.102 | | Misc. | Minor | Confirmed | Mar 2, 2008 | jdreddp: [possible] When you insert a coin in attract mode the upper line flickers and sometimes the last letters of "cre | RansAckeR |
| 00789 | | | 0.121u4 | | DIP/Input | Minor | Confirmed | Mar 2, 2008 | area51, policetr: [possible] Aiming cursor not calibrating well. | john_iv |
| 00254 | | | 0.36b14 | | Sound | Minor | Confirmed | Mar 2, 2008 | enduror1, enduror1d, endurobl: When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs a | Frotz |
| 01211 | | | 0.54 | | Misc. | Trivial | Confirmed | Mar 2, 2008 | gaunt2: [possible] Banishing depression. | -Misc Reporters- |
| 01203 | | | 0.56 | | Sound | Minor | Confirmed | Mar 2, 2008 | mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication. | -Misc Reporters- |
| 00202 | 1 | 1 | 0.106u11 | | Sound | Minor | Confirmed | Mar 2, 2008 | dbreed, rtype2: Samples play too slowly. | Stefan Lindberg |
| 01451 | 2 | 1 | 0.123u3 | | Graphics | Minor | Resolved | Mar 1, 2008 | bonzeadv and clones: On the "GAME OVER" screen, there is a 8 bytes wide black border. | stephh |
| 01088 | | 1 | 0.123 | | Interface | Trivial | Closed | Mar 1, 2008 | mario: Discrete volume also controls DAC volume. | Tron1001 |
| 01046 | 1 | | 0.113u2 | | Original Reference | Minor | Confirmed | Feb 29, 2008 | trvwz2, trvwzv, trvwzh: Reference images copied from auction. | gregf |
| 00088 | 3 | | 0.103u1 | | Color/Palette | Minor | Resolved | Feb 29, 2008 | btoads: Is the writing at the end of the game supposed to be brown with green bits around them ??? doesn't look right. | -Misc Reporters- |
| 01289 | 1 | | N/A | | Gameplay | Minor | Resolved | Feb 29, 2008 | exerion, exeriont, exerionb: Obscure bonus bug. | gregf |
| 01435 | | | 0.123u2 | | Interface | Typo | Resolved | Feb 28, 2008 | Wrong resolution info for multi screen games. | Justin Kerk |
| 01434 | | | 0.123u2 | | Crash/Freeze | Critical (emulator) | Resolved | Feb 28, 2008 | connect4: Crash. | JWallace |
| 01134 | 1 | | 0.117 | | Graphics | Minor | Resolved | Feb 27, 2008 | mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon. | -Misc Reporters- |
| 01390 | | | N/A | | Gameplay | Minor | Resolved | Feb 25, 2008 | twineagl: There is no collision detection for the 1p and 2p helicopters in attract mode. | Smitdogg |
| 01284 | 1 | | 0.36b12 | | Sound | Minor | Resolved | Feb 25, 2008 | ddragon: The snare and bass drums in the music disappear when the little hand appears on the screen to tell you to move along. | -Misc Reporters- |
| 01257 | 3 | | 0.103 | | Graphics | Minor | Resolved | Feb 25, 2008 | btoads: There was some priority bug on level 2 boss | Stefan Lindberg |
| 00727 | 1 | | 0.109u3 | | Graphics | Minor | Resolved | Feb 25, 2008 | ncommand: Flicking screen at the top. | -Misc Reporters- |
| 00930 | 2 | | 0.119u2 | | Sound | Minor | Resolved | Feb 25, 2008 | YM2610 FM sound regression: YM2610 regression by new tools. | -Misc Reporters- |
| 00018 | 1 | | 0.113u1 | | DIP/Input | Minor | Resolved | Feb 25, 2008 | lethalj: The crosshairs don't line up properly with your shots. | Twisty |
| 00394 | | 1 | 0.78u6 | | Sound | Minor | Resolved | Feb 24, 2008 | firebatl: After game over, if you do not qualify for the high score table, the final note of the game over tune will stick | BSR |
| 01424 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 24, 2008 | wwfwfesta: When fighting outside of the ring, the ropes lack the correct texture. | -Misc Reporters- |
| 01425 | | | N/A | | Misc. | Minor | Resolved | Feb 24, 2008 | xain: On the first stage, there is a large gap with rock and metal platforms floating. | -Misc Reporters- |
| 01426 | | | N/A | | Speed | Minor | Resolved | Feb 24, 2008 | szaxxon: The game goes way too fast, making it impossible to play. | -Misc Reporters- |
| 01427 | | | N/A | | Misc. | Typo | Resolved | Feb 24, 2008 | zaxxon: After you enter your initials, the screen proudly displays: INITIALS ENTERD | -Misc Reporters- |
| 01423 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 24, 2008 | wwfsstar: When fighting outside the ring, the scrolling is jerky. | -Misc Reporters- |
| 01422 | 1 | | N/A | | Misc. | Minor | Resolved | Feb 24, 2008 | sinistar: Rows of zeroes appear on the title screen. | -Misc Reporters- |
| 01421 | | | 0.36rc1 | | Graphics | Minor | Resolved | Feb 24, 2008 | hotchase: There are some problems with placement and clipping of objects. | -Misc Reporters- |
| 01419 | | | N/A | | Graphics | Minor | Resolved | Feb 24, 2008 | warpwarp, warpwarpr2, warpwarpr: A white block appears on the left bottom of the title screen. | -Misc Reporters- |
| 01418 | 1 | | 0.120u3 | | Misc. | Major | Resolved | Feb 22, 2008 | All games in vicdual.c and blockade.c: If you insert another credit while the game is in progress, your current game immediately ends. | Tafoid |
| 01417 | | | N/A | | Gameplay | Minor | Resolved | Feb 22, 2008 | vendetta: Player sometimes can't hit a guy lying on the ground and sometimes he hits the guy when standing aside from him. | -Misc Reporters- |
| 01416 | | | N/A | | Gameplay | Minor | Resolved | Feb 22, 2008 | twincobr: At end of the level, the helicopter sometimes doesn't land on the pad. | -Misc Reporters- |
| 01414 | | | 0.122u7 | | Original Reference | Minor | Resolved | Feb 22, 2008 | toki: Two original issues about credits. | Kold666 |
| 01413 | | | 0.116u4 | | Sound | Critical (emulation) | Resolved | Feb 22, 2008 | bgaregga: In the sound test if you hear sound A "FF", the sound cpu crashes and you can't hear anything any more. | Kold666 |
| 01412 | | | 0.116u2 | | Crash/Freeze | Critical (emulation) | Closed | Feb 22, 2008 | Most sets in tnzs.c: There are a number of sets in this driver that either reset/freeze or loop under certain conditions. | Tafoid |
| 01411 | 2 | | 0.62 | | Color/Palette | Minor | Resolved | Feb 22, 2008 | tmnt: In the sewer level, enemies' color changes. | -Misc Reporters- |
| 01410 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 22, 2008 | tmnt: During scene 3, there are some priority problems when the cars drive by. | -Misc Reporters- |
| 01409 | | | N/A | | Sound | Minor | Resolved | Feb 22, 2008 | tmnt2: Some samples seem cut off. | -Misc Reporters- |
| 01408 | | | 0.62 | | Gameplay | Minor | Resolved | Feb 22, 2008 | scontra: Problem at the 2nd level boss. | Smitdogg |
| 01407 | | | N/A | | Color/Palette | Minor | Resolved | Feb 22, 2008 | junglek: The character's hair color changes from stage to stage. | -Misc Reporters- |
| 01406 | | | N/A | | Graphics | Major | Resolved | Feb 22, 2008 | contcirc: The game is unplayable due to incredible shaking. | -Misc Reporters- |
| 01405 | | | 0.118u3 | | Misc. | Major | Resolved | Feb 22, 2008 | dleague: About 90 seconds of inactivity will, regardless of where in the game is it, cause the "GAME OVER" to appear. | stephh |
| 01233 | | | 0.123u1 | | DIP/Input | Minor | Resolved | Feb 22, 2008 | progear: Button 3 is a rapid fire button. | AWJ |
| 01404 | | | N/A | | Sound | Minor | Resolved | Feb 21, 2008 | yuyugogo: The voice for the first credit insert gets clipped. | -Misc Reporters- |
| 01403 | 1 | | 0.56 | | Graphics | Minor | Resolved | Feb 21, 2008 | pulirula: There is a line glitch beneath you in level 4. | -Misc Reporters- |
| 01402 | 1 | | 0.56 | | Graphics | Minor | Resolved | Feb 21, 2008 | pulirula: On a later level, the shadow is behind the waves but not behind the water below. | -Misc Reporters- |
| 01400 | 2 | | 0.57 | | Graphics | Minor | Resolved | Feb 21, 2008 | growl: In-game message doesn't disappear. | Bugfinder |
| 01399 | | | 0.115u2 | | Sound | Minor | Resolved | Feb 21, 2008 | upndown: When you insert the first coin there is no sound. | Kold666 |
| 01397 | 1 | | 0.102u1 | | Graphics | Minor | Resolved | Feb 21, 2008 | ppcar: The letters are cut off at the bottom on the title screen. | Twisty |
| 01396 | | | N/A | | Graphics | Minor | Resolved | Feb 21, 2008 | spacefb, spacefbg, spacefbb, spacebrd, spacedem: No transparency on sprites. | -Misc Reporters- |
| 01395 | | | N/A | | Speed | Minor | Resolved | Feb 21, 2008 | snowbros: There are terrible slowdowns in Snow Bros. ONLY in the final boss stage. | -Misc Reporters- |
| 01394 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 21, 2008 | pow: Sometimes a small black vertical line appears on the right part of the screen. | -Misc Reporters- |
| 01393 | | | N/A | | DIP/Input | Minor | Resolved | Feb 21, 2008 | bermudat: When you set the "Bonus Lives" dip switch to '60k 120k', different value is displayed in the service mode. | -Misc Reporters- |
| 01392 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 21, 2008 | simpsons: Lines appear in the balloons on and off on the first bonus stage. | -Misc Reporters- |
| 01391 | | | N/A | | Graphics | Minor | Resolved | Feb 21, 2008 | shangkid: After the first demo runs, the sprites that make up the SHANGHAI KID logo aren't erased. | -Misc Reporters- |
| 01388 | 2 | | 0.62 | | Graphics | Minor | Resolved | Feb 21, 2008 | blandia: On some levels when the battle points are tallied, some of the words are missing letters. | Darkk |
| 01386 | | | N/A | | DIP/Input | Minor | Resolved | Feb 21, 2008 | desertbr: The coin slot #1 (5 key) doesn't actually add credits, although it *does* play a credit added sound ingame when pressed. | -Misc Reporters- |
| 01385 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | shangon: The time on hi-score table is wrong if you end the expert course in more than 10 minutes ... | -Misc Reporters- |
| 01384 | | | N/A | | Graphics | Minor | Resolved | Feb 21, 2008 | ridleofp: The insects travel under the bricks. | -Misc Reporters- |
| 01383 | | | N/A | | Crash/Freeze | Critical (emulation) | Resolved | Feb 21, 2008 | royalmah: If you press the RIGHT arrow, the game resets itself, and goes back to the initial test. | -Misc Reporters- |
| 01382 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | rollace, fightrol: When you hit an enemy skater while going at full speed, the game says that's worth 2000 points, but you only get 1000 points. | -Misc Reporters- |
| 01381 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | rallyx: Trick in the challenging stage. | -Misc Reporters- |
| 01380 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | rallyx: Right at the beginning of the game if you go immediately down thereby crashing into the competitor's car, you won't die. | -Misc Reporters- |
| 01387 | | | N/A | | Graphics | Minor | Resolved | Feb 21, 2008 | blandia: There's a priority problem between layer with pillars and status text/energy bars in Jurane level. | Nomax |
| 01379 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | rainbowe: Power up items and diamonds. | -Misc Reporters- |
| 01378 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | rbisland: C-chip and secret room issue. | -Misc Reporters- |
| 01376 | | | 0.117u2 | | Speed | Minor | Resolved | Feb 21, 2008 | zookeep: Is 75Hz Vsync correct? | -Misc Reporters- |
| 01374 | 1 | | 0.37b16 | | Graphics | Minor | Resolved | Feb 21, 2008 | wbeachvl: In Japan stage, 3 volleyball fans are wearing invisible shorts. | -Misc Reporters- |
| 01373 | | | N/A | | Misc. | Minor | Resolved | Feb 21, 2008 | pushman: Appears to have 2 player support but player 2's game seems inaccessible. | -Misc Reporters- |
| 01367 | | | N/A | | Color/Palette | Minor | Resolved | Feb 21, 2008 | mspacman: Sometimes the colours on the first level appear incorrect until you either die or finish the level. | -Misc Reporters- |
| 01368 | | | N/A | | Speed | Minor | Resolved | Feb 21, 2008 | mspacman: Your character in the game moves too slow; in the arcade you go much faster. | -Misc Reporters- |
| 01369 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | mspacman, superpac: In the intro, when the ghosts appear from right to left, there's a little hiccup. | -Misc Reporters- |
| 01370 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | pacplus: Sometimes one of the ghosts doesn't turn blue when you eat an energizer. | -Misc Reporters- |
| 01371 | | | N/A | | Misc. | Minor | Resolved | Feb 21, 2008 | phoenixa, phoenixc, phoenixt, phoenix3: Score suddenly increases by 200,000 points for no apparent reason. | -Misc Reporters- |
| 01366 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | mspacpls: The prizes go through the walls. | -Misc Reporters- |
| 01365 | | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | pacland, paclandj, paclando, paclando2, paclandm: The background layers on trip 19 appear to be out of order. | -Misc Reporters- |
| 01363 | | | N/A | | DIP/Input | Minor | Resolved | Feb 20, 2008 | ninjaw: This is a freeze input *deliberately* hooked up, it is not a bug. Possibly it would make sense to map as a DIP but that is a MAM | -Misc Reporters- |
| 01362 | 2 | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | whp: Some glitches with the finish screen, minor grafics glitches in lower right corner. | -Misc Reporters- |
| 01361 | | | N/A | | Gameplay | Minor | Resolved | Feb 20, 2008 | sengoku: When you play as the dog, there are certain enemies you cannot hurt with your basic claw attack at all. | -Misc Reporters- |
| 01360 | | | N/A | | DIP/Input | Minor | Closed | Feb 20, 2008 | ragnagrd, stakwin2: When you set the Territory DIP to USA, Player 2 cannot play/inputs do nothing. | -Misc Reporters- |
| 01359 | | | 0.58 | | Sound | Minor | Resolved | Feb 20, 2008 | nitd: Start the game and insert a coin. The music will begin. When the timer gets to Note: 00022, it stops. | -Misc Reporters- |
| 01358 | | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | ncommand: Glitches/flickering at top of screen expecially during intro near the game logo. | Mamesick |
| 01357 | 2 | | 0.120u2 | | Graphics | Minor | Resolved | Feb 20, 2008 | shocktr2: Glitches/flickering in the intro at top of screen (snap) and during game. | Mamesick |
| 01356 | 1 | | 0.120u4 | | Graphics | Minor | Resolved | Feb 20, 2008 | mslug2: In first level on high side of the screen graphics glitches are present. | Layne |