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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00917 | Documentation | Minor | Have not tried | Feb 6, 2008, 16:17 | Feb 6, 2008, 16:17 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.56 | Fixed in Version | 0.122u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00917: tokib: "0000000" is always displayed as the top hiscore during gameplay. | ||||
Description |
"0000000" is always displayed as the top hiscore during gameplay, regardless of what it actually is. This does not happen in the other Toki sets. Follow-ups by Luigi30 and Lord Nightmare in 0.117: The scores are stored at 060000-06000F. Before you start a game, it overwrites those addresses with data from an empty RAM address, erasing them. The high score is saved between games and in attract mode, but is cleared when a game starts. That could be a mirroring bug, its possible the score is supposed to be mirrored at the empty ram address. It could also be something to do with protection being mapped at that address, and the protection remapping something else to appear at its address depending on its state. |
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Steps To Reproduce | |||||
Additional Information | Posted by zaxxon1 / Luigi30 / Lord Nightmare | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.37b16 | ||||
Affected Sets / Systems | tokib | ||||
Attached Files
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