- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00729 | Graphics | Minor | Always | Feb 3, 2008, 21:49 | Feb 7, 2008, 07:10 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.37b16 | Fixed in Version | 0.116u2 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00729: samsho3: When camera zooms out when jumping, the warping effects do not appear. | ||||
Description | I compared the raster effects in Samurai Shodown III to the MVS. When the fighters are close enough for the camera to zoom, everything looks fine when jumping, when the fighters are further apart, such that the camera zooms out, when jumping the warping effects no longer appear in MAME, but do still appear, though to a lesser extent on my MVS. This is especially visible on stages like Galfords. | ||||
Steps To Reproduce | |||||
Additional Information | Posted by Mr_Plough | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | samsho3 | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
0
There are no notes attached to this issue. |