Crash (segmentation fault, or the equivalent on Windows) if you attempt to view graphics page 4 (which shouldn't exist at all--there should only be two sets of 8x8, one set of 16x16 and one set of 32x32).
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '7' , "_R
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
1
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
5
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
1"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '7' , "_R
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
1
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
5
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
1"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
_+_+TO:E*
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
32_+l-?+
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
__2
06
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
?+_+
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
DV26P6?_P1#6Ln?
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
4Hn?
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
4__co??_\r__co??_\rLn
?
Program received signal SIGSEGV, Segmentation fault.
0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
829 *dest++ = 0xff000000 | palette[pixel & palette_m
ask];
(gdb) bt full
#0 0x004a8484 in gfxset_draw_item (gfx=0x5015100, index=0, bitmap=0x5028890,
dstx=0, dsty=0, color=0, rotate=0) at src/uigfx.c:829
effx = 0
effy = 0
pixel = 15
s = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
dest = (UINT32 *) 0x906311c
src = (UINT8 *) 0x5015270 '\017' , "_R\001\005\001"
default_palette = {0, 255, 65280, 65535, 16711680, 16711935, 16776960,
16777215}
width = 8
height = 8
palette = (const pen_t *) 0xffff7fd8
rowpixels = 176
colortable = (const UINT16 *) 0x0
palette_mask = 4294967295
x = 0
y = 0
#1 0x004a815c in gfxset_update_bitmap (state=0x2f667f0, xcells=16, ycells=12,
gfx=0x5015100) at src/uigfx.c:737
index = 0
cellbounds = {min_x = 0, max_x = 8, min_y = 0, max_y = 8}
set = 4
cellxpix = 9
cellypix = 9
x = 0
y = 0
#2 0x004a78a1 in gfxset_handler (state=0x2f667f0) at src/uigfx.c:571
ui_font = (render_font *) 0x4f82ed4
set = 4
gfx = (gfx_element *) 0x5015100
fullwidth = 0.863088489
fullheight = 0.930328071
cellwidth = 0.0481283404
cellheight = 0.0641940087
chwidth = 0.0143130776
chheight = 0.0399999991
titlewidth = 0.271948457
cellaspect = 0.749732614
x0 = 0.0756122917
y0 = 0.174835965
cellboxbounds = {x0 = 0.093035005, y0 = 0.159999996, x1 = 0.985686898,
y1 = 0.960000038}
boxbounds = {x0 = 0.0684557557, y0 = 0.0348359644, x1 = 0.931544244,
y1 = 0.965164065}
cellboxwidth = 720
cellboxheight = 540
targwidth = 935
targheight = 701
cellxpix = 9
cellypix = 9
xcells = 16
ycells = 12
pixelscale = 5
x = -1
y = 12
skip = 0
title = "GFX 4/4 8x8 COLOR 0\0_+_+TO:E*\0\0\0\023\202_+l-?+\0\0\0\0__2\2
06\0\0\0\0?+_+\0\0\0\0DV2\206P\226?_P\201#\206Ln?\004Hn?\004__co??_\r__co??_\rLn
?\004"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
4"
#3 0x004a6353 in ui_gfx_ui_handler (uistate=0) at src/uigfx.c:182
state = (ui_gfx_state *) 0x2f667f0
#4 0x004a2fe5 in ui_update_and_render () at src/ui.c:385
alpha = 0
#5 0x004b19d3 in video_frame_update () at src/video.c:786
skipped_it = 0
paused = 1
phase = 3
livemask = 1
scrnum = 8
#6 0x0046df6f in run_game (game=2105) at src/mame.c:343
settingsloaded = 1
machine = (running_machine *) 0x4ef0078
error = 0
mame = (mame_private *) 0x4ef028c
cb = (callback_item *) 0x4ccfda8
#7 0x005042a5 in main (argc=2, argv=0x5000450) at src/windows/winmain.c:157
caps = {wPeriodMin = 1, wPeriodMax = 65535}
result = 0
game_index = 2105
ext = 0x2f84e24 ".map"
res = 0
library = 0xbff70000
Follow-up by couriersud: A crash on GFX 2/4 or GFX 3/4 happens with -mt. |