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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00911 | Misc. | Trivial | Always | Feb 6, 2008, 15:55 | Feb 6, 2008, 15:56 |
Tester | izius | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.121u4 | Fixed in Version | 0.122 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00911: tmnt2, tmnt22pe, tmnt22pu, tmnt2a: These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems. | ||||
Description |
These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems. But I think it's OK now. I didn't notice any problems on a full playthrough in all sets. here's a (partial) list of protection problems in 0.72: - At level intros, boss images are fully colored. They should have only the silhouettes. Moreover, the horizontal flipping of their images is splitted in 3 parts. - Non-purple ninja enemies change color (to purple) when they backflip, are thrown, knocked down or killed. - Bosses don't flash when they're about to die. - The "COWABUNGA!" balloon after completing a level has a dark backgroud, unlike the others ("ATTACK!" and "SHELL SHOCK") which have a white one. - There's a graphical glitch on the shadow of some enemies (level 3 and level 7 bosses, level 7 flying gunner) (only when facing right). - Gamma correction seems too dark in some levels. |
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Affected Sets / Systems | tmnt2, tmnt22pe, tmnt22pu, tmnt2a | ||||
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