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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00911 Misc. Trivial Always Feb 6, 2008, 15:55 Feb 6, 2008, 15:56
Tester izius View Status Public Platform
Assigned To Resolution Fixed OS
Status [?] Resolved Driver
Version 0.121u4 Fixed in Version 0.122 Build
Fixed in Git Commit Github Pull Request #
Summary 00911: tmnt2, tmnt22pe, tmnt22pu, tmnt2a: These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems.
Description These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems. But I think it's OK now. I didn't notice any problems on a full playthrough in all sets.

here's a (partial) list of protection problems in 0.72:

- At level intros, boss images are fully colored. They should have only the silhouettes. Moreover, the horizontal flipping of their images is splitted in 3 parts.
- Non-purple ninja enemies change color (to purple) when they backflip, are thrown, knocked down or killed.
- Bosses don't flash when they're about to die.
- The "COWABUNGA!" balloon after completing a level has a dark backgroud, unlike the others ("ATTACK!" and "SHELL SHOCK") which have a white one.
- There's a graphical glitch on the shadow of some enemies (level 3 and level 7 bosses, level 7 flying gunner) (only when facing right).
- Gamma correction seems too dark in some levels.
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Affected Sets / Systems tmnt2, tmnt22pe, tmnt22pu, tmnt2a
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