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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00661 | DIP/Input | Minor | Always | Feb 1, 2008, 17:38 | Feb 4, 2008, 14:40 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.121u3 | Fixed in Version | 0.122 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00661: LCD Topgun lightgun | ||||
Description |
My LCD Topgun lightgun no longer moves the lightgun crosshairs. The problem occurred between 120u3 (works fine) and 120u4 (doesn't work). The -verbose log files are exactly the same for all versions that I tested (120, 120u3, 120u4, 121, and 121u3). MAME seems to detect the lightgun fine in all of these. I can press the buttons on the lightgun, it's just that it won't track (cursor doesn't move when I move lightgun) for versions after 120u3. -verbose output: Parsing mame.ini Video: Monitor 00010001 = "\.\DISPLAY1" (primary) Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = RADEON 9200 SERIES Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Device created at 1024x768 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels RawInput: APIs detected Input: Adding Mouse #1: \??\HID#GunCon2Device#7&2d630dc8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} Input: Adding Gun #1: \??\HID#GunCon2Device#7&2d630dc8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} Input: Adding Mouse #2: \??\HID#Vid_045e&Pid_0084#6&14d54d49&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} Input: Adding Gun #2: \??\HID#Vid_045e&Pid_0084#6&14d54d49&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} Input: Adding Mouse #3: \??\Serenum#Mouse#4&23de782&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} Input: Adding Gun #3: \??\Serenum#Mouse#4&23de782&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} Input: Adding Kbd #1: \??\ACPI#PNP0303#3&61aaa01&0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd} DirectInput: Using DirectInput 7 Input: Adding Joy #1: Dual USB Force Feedback Joypad (MP-8866) Input: Adding Joy #2: Dual USB Force Feedback Joypad (MP-8866) Sound: buffer overflows=3 underflows=0 Follow-up by Cananas: In 0.120u4 Nathan Woods changes some things in the windows\input.c that are causing this behaviour. Mouse tracks cursor correctly either multiple_mice ativated or not. Compiled 0.120u4 without those changes in the input.c and lightguns track OK. |
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Steps To Reproduce | |||||
Additional Information | Reported by BK2K / CokeDealer / Cananas | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.120u4 | ||||
Affected Sets / Systems | |||||
Attached Files
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