- In sync with the core source structure update, Testers has been updated with the new driver names with paths.
- The distinction by project (MAME/MESS) has been abolished. From now on, please report them as MAME's.
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Viewing Issues
1 - 100 / 8307
IDVersionDriverCategory [?]Severity [?]Status [?]Updated
SummaryTester
 02406N/AGraphicsMinorResolvedFeb 5, 1997kf2k3bl, kf2k3bla: Bad zooming.-MAME Source-
 02497N/AGraphicsMinorResolvedFeb 5, 1997dbc: Original graphic bugs.-MAME Source-
 02547N/ASoundMinorResolvedFeb 5, 1997inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.-MAME Source-
 02409N/AMisc.MinorResolvedFeb 5, 1997ncombat: Sometimes glitches.-MAME Source-
 02383N/ADIP/InputMinorResolvedFeb 5, 1997The "dipswitch" settings are ignored in many games - this isn't a bug.-MAME Source-
 02290N/AMisc.MinorResolvedFeb 5, 1997commando, commandoj: There is an in-game typo bug - the game doesn't display the bonus life values correctly on the title screen.-MAME Source-
 02340N/AGraphicsMinorResolvedFeb 5, 1997mouja: Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board.-MAME Source-
 02392N/ADIP/InputMinorResolvedFeb 5, 1997crystalg, crystal2, nightlov: Input handling is wrong-MAME Source-
 02408N/ASoundMinorResolvedFeb 5, 1997nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb.-MAME Source-
 02585N/ADIP/InputMinorResolvedFeb 5, 1997bombjack: "Bonus Life" Dip Switches NEVER give extra lives.-MAME Source-
 02445N/AKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize.-MAME Source-
 02284N/AGraphicsMinorResolvedFeb 5, 1997combatsc: Left-over sprites.-MAME Source-
 02389N/ADIP/InputMinorResolved (cuavas)Feb 5, 1997housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.-MAME Source-
 02395N/AKnown Issues/To-Do'sMinorResolvedFeb 5, 1997mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour.-MAME Source-
 02291N/AGraphicsMinorResolvedFeb 5, 1997compgolf: There is a black border around the player sprite in attract mode - this happens on the real pcb.-MAME Source-
 000480.121u4Misc.MinorResolvedJan 18, 2008mk4, mk4a: Left-behind file.Tafoid
 000430.116u2GraphicsMinorResolvedJan 18, 2008mappy: Characters on the garrent are not displayed. Priority problem?Tafoid
 000400.122u2Misc.MinorResolvedJan 18, 2008720: About hacky sound CPU speed.Tafoid
 000330.99Crash/FreezeCritical (emulation)ResolvedJan 18, 2008aof2: High difficulty settng and freeze.Twisty
 000500.111u4Crash/FreezeCritical (emulator)ResolvedJan 18, 2008ertictac: Attempt to start machine and crashes!Tafoid
 000520.118u1Misc.MinorResolvedJan 18, 2008Memory leakTafoid
 000540.115u3GraphicsMajorResolvedJan 18, 2008nitrobal, gunball: critical graphics glitch.Tafoid
 000550.116u4Crash/FreezeCritical (emulation)ResolvedJan 18, 2008tetrisp2: When this game is started, you simply see a black screen.Tafoid
 000570.119u3GraphicsMajorResolvedJan 18, 2008darkplnt: Left side of screen has wrapped over to be viewed partially on the right side.Tafoid
 000580.113u3SoundMinorResolvedJan 18, 2008shanghai, shangha2: Sound quality regression.Tafoid
 000600.116u1GraphicsMajorResolvedJan 19, 2008dkong.c: Screen offsets and P2 misplacement.Tafoid
 000410.110u4Misc.MajorResolvedJan 20, 2008freezeat: Problem in the demo match.Tafoid
 000820.106u7Misc.MajorResolvedJan 21, 2008mahoudai: RAM error after the service mode.-Misc Reporters-
 000840.104u7GraphicsMinorResolvedJan 21, 2008mole: During the game or demo the mole down near the bottom right hand side the graphics start to mess up.-Misc Reporters-
 000850.103u4GraphicsMinorResolvedJan 21, 2008term2: Corrupt graphics in the test mode.-Misc Reporters-
 000940.55Crash/FreezeCritical (emulation)ResolvedJan 21, 2008funkyjet: freezes after killing the final boss.Karasu
 000950.101SoundMinorResolved (zsoltvasvari)Jan 21, 2008lasso: When you beat a level, the victory music cuts short.Karasu
 000960.56SpeedMinorResolved (zsoltvasvari)Jan 21, 2008lasso: The timer moves insanely fast in certain situation.Karasu
 000970.37b16Misc.MinorResolvedJan 21, 2008victory: It fails the unit test every time.Karasu
 001150.105u2Misc.TrivialResolvedJan 22, 2008shangon3: is using the wrong set of CPU2 ROMs.AWJ
 001160.118u5Crash/FreezeCritical (emulator)ResolvedJan 22, 2008guwange, donpachi: both crash more or less immediately after starting a game.AWJ
 001170.118Crash/FreezeCritical (emulator)ResolvedJan 22, 2008Address entry in cheat systemAWJ
 001180.118u2GraphicsMajorResolvedJan 22, 2008buckrog: The starfield in buckrog/zoom909 is totally broken.AWJ
 001190.118u2Misc.TrivialResolvedJan 22, 2008zoom909: zoom909's sprite color PROM shouldn't have been consolidated with the corresponding buckrog one (pr-5199.cpu-ic9AWJ
 001400.114u2Crash/FreezeCritical (emulator)ResolvedJan 23, 2008rfjetus (rfjetu): crashes in debug build.Firewave
 001410.122u5Crash/FreezeCritical (emulator)ResolvedJan 23, 2008quasar: Crash on startup.Firewave
 001420.122u2Misc.MinorResolvedJan 23, 2008[debug] namcond1.c memory leak.Firewave
 001430.113u4Misc.MinorResolvedJan 23, 2008Memory leakage.Firewave
 000440.118u1Crash/FreezeCritical (emulator)ResolvedJan 23, 2008All sets in mappy.c: All sets in the driver with 0.118u1 build do not start properly.Tafoid
 001540.117Misc.MajorResolvedJan 24, 2008[debug] Problem in debugger and PSX-based gamesFirewave
 001510.113Misc.MinorResolvedJan 24, 2008[debug] Debug build asserts.Firewave
 001560.115Crash/FreezeCritical (emulator)ResolvedJan 24, 2008nekkyoku: Crash on startup.Firewave
 001570.120u1Crash/FreezeCritical (emulator)ResolvedJan 24, 2008gradius4, nbapbp, sscope, sscope2, sscopea: All hornet.c games except terabrst crash.Firewave
 001590.122u5Crash/FreezeCritical (emulator)ResolvedJan 24, 2008dbreedm72: Carsh on startup:Firewave
 001550.114Crash/FreezeCritical (emulator)ResolvedJan 24, 2008klaxp1, klaxp2: Trying saving a state to cause a crash.Firewave
 001650.115Misc.MinorResolvedJan 24, 2008hdrivair, hdrivairp: AssertsFirewave
 001660.118u5Misc.MinorResolvedJan 24, 2008The CHD rewrite broke several systems where some games have CHDs and some don't.Firewave
 001670.111u4Crash/FreezeCritical (emulator)ResolvedJan 24, 2008[debug] Set the cursor to the second line of code and execute "Run to cursor" (F4) and then exit the debugger. It willFirewave
 001680.116u2Crash/FreezeCritical (emulator)ResolvedJan 24, 2008[debug] MAME will hang when you try to close the game window directly after running the second statement.couriersud
 001690.122Crash/FreezeCritical (emulator)ResolvedJan 24, 2008pestplce: [debug] crashes in a debug build.Firewave
 001620.115u4Misc.MinorResolvedJan 24, 2008toypop, liblrabl: Crash in 115u4.Firewave
 001610.115Crash/FreezeCritical (emulator)ResolvedJan 24, 2008scregg, eggs, dommy, rockduck: All games crash after rom loadFirewave
 001770.37b4SoundMinorResolvedJan 25, 2008victory: When you are in the emulation and you reset the game, the POST reports an audio error.The tECHIDNA
 001790.116Crash/FreezeCritical (emulator)ResolvedJan 25, 2008shanghai, shangha2, kothello: Crash as soon as you OK and hit enter at game information screen.Tafoid
 002090.109DocumentationTrivialResolvedJan 27, 2008About the todo list in bionicc.cKold666
 002100.109GraphicsMinorResolvedJan 27, 2008topsecrt: At the end of level 2 the background gets darker and darker until it becomes black in mame.Kold666
 002110.116u4SoundMajorResolvedJan 27, 2008ironhors: the sound effects are missing.Kold666
 002140.113u4Misc.MinorResolvedJan 27, 2008surpratk: fails character rom test. Probably since it was supported.Kold666
 002150.116u1DocumentationTrivialResolvedJan 27, 2008bgaregga: In the source there is the comment..Kold666
 002350.95GraphicsMinorConfirmedJan 27, 2008ghox: Highscore text doesn't flicker in mame at boss explosion.Kold666
 002430.122u6SoundMajorResolvedJan 27, 2008dkong, dkongjr, radarscp: have issue with sound either not playing entirely or severely distorted/broken.Tafoid
 002420.120u2Crash/FreezeCritical (emulation)ResolvedJan 27, 2008A ton of 6800-based games are busted.Frotz
 002880.122u3SoundMajorResolvedJan 28, 2008nomnlnd: Missing DAC sound (melody) since MAME 0.68.M.A.S.H.
 002890.122u3GraphicsMinorResolvedJan 28, 2008spacefrt: Messed up enemy object since MAME 0.78u6/0.79.M.A.S.H.
 002900.122u3SoundMajorResolvedJan 28, 2008spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55.M.A.S.H.
 002910.122u3Misc.MinorResolvedJan 28, 2008abaseb: doesn't work. Shows white screen only.M.A.S.H.
 002920.104u7Color/PaletteMinorResolvedJan 28, 2008csuperas: Missing sprite/char/tile colors.M.A.S.H.
 002940.99GraphicsMinorResolvedJan 28, 2008timber: Since MAME 0.98u3 you can see sprite garbage in the top of TimberM.A.S.H.
 002950.122u3Crash/FreezeCritical (emulator)ResolvedJan 28, 2008invho2: Insert a credit and press the start key to crash MAME.M.A.S.H.
 003070.122u3Flip Screen/CocktailMinorResolvedJan 28, 2008stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped.-Misc Reporters-
 003080.122u3Misc.TrivialResolvedJan 28, 2008stadhero: starting the game in the ram test 10-j and 13-c have err.-Misc Reporters-
 003090.122u2DIP/InputTrivialResolvedJan 28, 2008suprridr: In cocktail mode player 2 has to use player 1's keys (no keys for player 2)-Misc Reporters-
 002810.102u3DIP/InputMinorResolvedJan 28, 2008ojankoc: The control for ojankoc has been broken from 0.92u2000.ShimaPong
 002800.115u1DIP/InputMinorResolvedJan 28, 2008pignewta: The input for pignewta is broken on 0.107u3 or later.ShimaPong
 002780.111u3DIP/InputMajorResolvedJan 28, 2008oscar: Player 2 character moves very slowly in cocktail mode.ShimaPong
 002160.114DIP/InputMinorResolvedJan 28, 2008futspy: In Mame the up and down controls are reversed.Kold666
 000870.105u4DIP/InputTrivialResolvedJan 28, 2008gstrik2: Player 3 and 4 start buttons are mapped and service mode is mapped twice.-Misc Reporters-
 000860.106DIP/InputTrivialResolvedJan 28, 2008hiimpact: No key is mapped for Video Freeze. Coin 3 adds 4 credits.-Misc Reporters-
 000830.106u5DIP/InputMinorResolvedJan 28, 2008mia: in I/O check you cannot see player 1 inputs but in miaj you can.-Misc Reporters-
 000630.116u1DIP/InputFeatureClosedJan 28, 2008finallap: alalog input configs.fostar
 000610.116u1DIP/InputTrivialResolvedJan 28, 2008sbdk: There is no Player 1 - Button 1 mapped.Tafoid
 000200.105u5DIP/InputMajorResolvedJan 28, 2008dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears).Twisty
 000110.119u4DIP/InputTrivialResolvedJan 28, 2008ghostb, meikyuh: They are 2 player games but player 3 start and keys are mapped.-Misc Reporters-
 003100.122u3DIP/InputTrivialResolvedJan 28, 2008suratk: coin 3 should be renamed service1.-Misc Reporters-
 003120.122u3DIP/InputMinorResolvedJan 28, 2008tokisens: demo sounds on/off dip swapped around.-Misc Reporters-
 003110.122u3Misc.TrivialResolvedJan 28, 2008suratk: press F2 and in character rom check DO5 and DO6 come up bad.-Misc Reporters-
 003260.106GraphicsMinorResolvedJan 28, 2008hardyard: When you first run the game the first couple of screens have glitches.-Misc Reporters-
 003290.111u3GraphicsMinorResolvedJan 28, 2008looping: P2 graphics in cocktail mode is shifted.-Misc Reporters-
 003300.111u3DIP/InputTrivialResolvedJan 28, 2008ninjakd2: Screen is not flipped for the player 2 in cocktail mode.-Misc Reporters-
 003310.111u3DIP/InputTrivialResolvedJan 28, 2008parodius: Coin 3 is mapped to Service in the I/O test.-Misc Reporters-
 003320.111u4GraphicsMinorResolvedJan 28, 2008pleiads: Background for player 2 is not displayed in cocktail mode. Works fine in capitol.-Misc Reporters-
 003330.111u4Flip Screen/CocktailMinorResolvedJan 28, 2008hatris: Graphics are shifted to the left when flip screen is enabled.-Misc Reporters-
 003360.111u4DIP/InputTrivialResolvedJan 28, 2008realbrk: 2 player start not mapped.-Misc Reporters-
 003390.111u5DIP/InputTrivialResolvedJan 28, 2008rollerg: coin 3 should be changed to service.-Misc Reporters-
 003440.111u5DIP/InputMinorResolvedJan 28, 2008penbros: P1 and P2 button 3 in inputs but not in the input test.-Misc Reporters-