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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00294 | Graphics | Minor | Have not tried | Jan 28, 2008, 03:46 | Jan 28, 2008, 03:46 |
Tester | M.A.S.H. | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.99 | Fixed in Version | 0.117u2 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00294: timber: Since MAME 0.98u3 you can see sprite garbage in the top of Timber | ||||
Description |
Since MAME 0.98u3 you can see sprite garbage in the top of Timber (Bally 1984). See attached snapshot.If you changed in vidhrdw\mcr.c line 234 from sy = (241 - spriteram[offs]) * 2; to sy = (240 - spriteram[offs]) * 2; the garbage goes away, but the sprite position is compared to older MAME versions not correct now. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | timber | ||||
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