- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00060 | Graphics | Major | Have not tried | Jan 18, 2008, 18:26 | Jan 19, 2008, 13:33 |
Tester | Tafoid | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.116u1 | Fixed in Version | 0.116u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00060: dkong.c: Screen offsets and P2 misplacement. | ||||
Description |
There are a number of games that either have screen offsets (as in dkong + clones), or outright misplacement when 2nd player is shown in cocktail mode. Sets I noticed were issues: dkong + clones dkongjr + clones dkong3 + clones herodk, herodku spclforc, spcfrcii hunchbkb drakton |
||||
Steps To Reproduce | |||||
Additional Information |
Follow-up by couriersud:The issues will vanish once all drivers will be updated to using the new VIDEO_RAW interface. This does assume that all games in dkong.c have identical clocks or end up after dividing at the the base clock. Dkong has a base clock of 61.44 MHZ while radarscp has 73.728. Dkong is devided by 5, radarscp by 6 and both have 12.288 as their base frequency. If anybody has information for the other games, please let me know. |
||||
Github Commit | |||||
Flags | Regression | ||||
Regression Version | 0.116 | ||||
Affected Sets / Systems | dkong.c | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
0
There are no notes attached to this issue. |