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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04590 | Sound | Minor | Random | Jan 2, 2012, 21:19 | Jan 4, 2012, 00:06 |
Tester | Leeloo77 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | AWJ | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.144u4 | Fixed in Version | 0.144u5 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04590: firebarr: Music randomly blocks on the last sound and plays it forever | ||||
Description |
This can happen : - from the first level up to 16th (in loop 2 mode) - the first time at the first level or after playing several levels without problem - several times on a same level After loading a savestate, music may block again on the same level but not at the same moment. Graphics and gameplay are not affected, the player can continue to blast the pesky enemies :-0 |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Affected Sets / Systems | firebarr | ||||
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Relationships
Notes
2
No.08011
Tafoid Administrator
Jan 2, 2012, 21:53
edited on: Jan 2, 2012, 22:15 |
Given the obscurity of the bug, please provide an .INP file (-record filename.inp) via command line and when it happens when you play, .ZIP then upload it for analysis. Save states are not complete for that driver, so anything related to malfunction when using a save state isn't reportable here. Also, if you have a reference recording from an actual PCB or cabinet to further illustrate the issues with sound, please link or post. |
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No.08012
AWJ Developer
Jan 4, 2012, 00:02
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This is probably the same issue as bug 4345. I can't replicate the bug here, but I'm applying the same change to m107.c that Mamesick applied to m92.c and marking it fixed. Please reopen after u5 if it isn't fixed. |