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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04345 | Sound | Major | Always | May 9, 2011, 03:33 | Oct 10, 2011, 11:56 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Mamesick | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.142u3 | Fixed in Version | 0.143u7 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04345: nbbatman, ssoldier and clones: Sounds freezes or halts after a time | ||||
Description |
nbbatman - usually loses sound after a credit is entered and you start. ssoldier - typically lose sound during your first match against cpu |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | 0.142u3 | ||||
Affected Sets / Systems | nbbatman, ssoldier and clones | ||||
Attached Files
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Relationships
Notes
3
No.07471
Tafoid Administrator
May 27, 2011, 01:41
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Breakage between r12448-r12463 - likely r12453 |
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No.07823
Mamesick Senior Tester
Oct 9, 2011, 08:52
edited on: Oct 9, 2011, 14:38 |
This change fixes nbbatman and ssoldiers (but for this last one, since the bug seems quite random... I'd like to have a confirmation) Replace the function in m92.c: static READ16_HANDLER( m92_soundlatch_r ) { cputag_set_input_line(space->machine(), "soundcpu", NEC_INPUT_LINE_INTP1, CLEAR_LINE); return soundlatch_r(space, offset) | 0xff00; }Note that this is for 0.143 source, I don't know if something must be changed for the next updates. Sorry but I have no time to update my tree to latest 0.143u6 at the moment. Feel free to update and submit to the SVN P.S. : On an emulation side note, the CLEAR_LINE is needed because it seems there is a lot of lost soundlatches in these games. Hopefully I haven't broke anything else. EDIT: Submitted to the official source. |
No.07824
hap Developer
Oct 10, 2011, 11:56
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thanks |