Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04590 Sound Minor Random Jan 2, 2012, 21:19 Jan 4, 2012, 00:06
Tester Leeloo77 View Status Public Platform MAME (Official Binary)
Assigned To AWJ Resolution Fixed OS Windows Vista/7 (64-bit)
Status [?] Resolved Driver
Version 0.144u4 Fixed in Version 0.144u5 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04590: firebarr: Music randomly blocks on the last sound and plays it forever
Description This can happen :
- from the first level up to 16th (in loop 2 mode)
- the first time at the first level or after playing several levels without problem
- several times on a same level

After loading a savestate, music may block again on the same level but not at the same moment.

Graphics and gameplay are not affected, the player can continue to blast the pesky enemies :-0
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems firebarr
Attached Files
 
Relationships
related to 04345ResolvedMamesick  nbbatman, ssoldier and clones: Sounds freezes or halts after a time 
Notes
2
User avatar
No.08011
Tafoid
Administrator
Jan 2, 2012, 21:53
edited on: Jan 2, 2012, 22:15
Given the obscurity of the bug, please provide an .INP file (-record filename.inp) via command line and when it happens when you play, .ZIP then upload it for analysis.

Save states are not complete for that driver, so anything related to malfunction when using a save state isn't reportable here.

Also, if you have a reference recording from an actual PCB or cabinet to further illustrate the issues with sound, please link or post.
User avatar
No.08012
AWJ
Developer
Jan 4, 2012, 00:02
This is probably the same issue as bug 4345. I can't replicate the bug here, but I'm applying the same change to m107.c that Mamesick applied to m92.c and marking it fixed. Please reopen after u5 if it isn't fixed.