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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04404 | Misc. | Minor | Always | Jul 3, 2011, 12:25 | Jul 19, 2012, 11:33 |
Tester | Haze | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Haze | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.143 | Fixed in Version | 0.146u4 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04404: tnzs: Significant negative performance spike after intro sequence | ||||
Description |
After coining up and starting a game there is a noticeable speed hit on the black screen after the intro sequence before the actual gameplay (dips to <50% here) Need to check if this is a result of the device conversion of the ST001A/002A video chips, or something else, and if so, why. Such a dramatic drop in performance on a Z80 based game is unexpected. I haven't seen any other ST001 based games affected which makes me wonder. (this is not the same as the expected overall performance drop from perfect interleaving introduced many versions ago) |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.139u2 | ||||
Affected Sets / Systems | tnzs | ||||
Attached Files
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Relationships
Notes
5
No.07627
Tafoid Administrator
Jul 3, 2011, 14:35
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This decrease is due to the changes in the memory system. There are certain games which have a drop in performance in certain places. The same type of issue is present in 04097, when initial startup is very slow due to a lot of what I understand to be memory map thrashing. Specifically, the changes in r9980 are the cause. While not explicitly an emulation 'bug', it's an issue where it causes concern as it's unexpected. Confirming, adding regression and adding related. |
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No.07628
Haze Senior Tester
Jul 3, 2011, 14:40
edited on: Jul 3, 2011, 14:41 |
Hmm, tnzs doesn't use any kind of dynamic memory map tho apart from banking (as far as I'm aware anyway) I noticed Sly Spy took quite a hit as a result of the memory map changes, and one of the Golden Axes sets is slower than the others for similar reasons (extensive use of the memory remapping) Likewise startup on ms32.c is slow due to the mirroring, but I'm at a bit of a loss to explain this one (which is why I'd flagged it as possibly video related when going through looking at drivers I'd touched recently) |
No.07669
hap Developer
Aug 4, 2011, 23:00
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The slowness is in machine/tnzs.c tnzs_bankswitch_w. Adding something like: if (oldbank == newbank) {return;} doesn't speed it up (unlike namcos1) |
No.07670
Haze Senior Tester
Aug 5, 2011, 15:38
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Well no, because that's a hack around an underlying issue. Is it only the 'modern' banking systems which are affected, or is this hitting the traditional 'deprecated' (but IMHO still better) bankptr ones? |
No.08387
Sune_S Senior Tester
Mar 18, 2012, 05:34
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What's it doing between levels that's so intensive, moving around lots of graphics data for the next level? tnzs dips all the way down to 20% here. |