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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00947 | Graphics | Minor | Have not tried | Feb 7, 2008, 10:44 | Mar 30, 2009, 14:31 |
Tester | Jonemaan | View Status | Public | Platform | |
Assigned To | robiza | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.60 | Fixed in Version | 0.130u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00947: batsugun: At the level 4 boss there's a sprite problem. | ||||
Description | At the level 4 boss there's a sprite problem: after destroying a laser cannon, tanks will emerge from the destroyed cannon. After shooting the tanks, the rubble-sprite of the tank will stay on screen. If you scroll left or right, the rubble will scroll too and it won't stay on the boss. If new tanks emerge, old tank rubble will disappear. If the boss is killed, tank rubble will not disappear but scroll with the screen. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | batsugun | ||||
Attached Files
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batsugun060gre_shot1.png (27,642 bytes) Feb 14, 2008, 17:42
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batsugun060gre_shot2.png (23,533 bytes) Feb 14, 2008, 17:42
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.04076
robiza Developer
Mar 26, 2009, 04:06
edited on: Mar 26, 2009, 04:07 |
i think there's a video ram mirroring 9800 is equivalent to 1800 in toaplan2_videoram16_w if you use: switch (toaplan2_voffs[controller] & 0x7c00) (originale value is fc00) the bug disappear |
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