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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00939 | Graphics | Major | Always | Feb 7, 2008, 10:31 | Feb 19, 2011, 21:37 |
Tester | The tECHIDNA | View Status | Public | Platform | |
Assigned To | hap | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.120u4 | Fixed in Version | 0.141u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00939: rjammer: Various graphic errors | ||||
Description |
Unfortunately, Roller Jammer got worse with the tubep.c update: now there are various new bugs that weren't in MAME version x, with x equivalent to 0.120u4 > x > 0.101: 1) Enemies sometimes flicker in and out very fast, like a weird raster effect (watch the 2nd runthrough of the attract mode) 2) Enemies far ahead on the road do not show up 3) Signs on the sides of the road rarely appear 4) The last "R" in "JAMMER" on the title is wrong, it's not completely filled in (I can get screenshots of this compared to 0.101 if needed) 5) Enemies start out as blue (1st round enemies), then turn to maroon (2nd round enemies) 2/3 of the way into the attract mode (they're constantly maroon in the attract mode in 0.101) |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.101u5 | ||||
Affected Sets / Systems | rjammer | ||||
Attached Files
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Roller Jammer 0.61-0127u2 - Wrong Title.gif (2,786 bytes) Sep 8, 2008, 20:51
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Roller Jammer 0.61-0127u2 - Missing GFX.gif (8,346 bytes) Sep 8, 2008, 20:51
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Roller Jammer 0.61-0127u2 - Missing GFX also in 2nd Level.gif (9,321 bytes) Sep 8, 2008, 20:51
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.02412
M.A.S.H. Senior Tester
Sep 8, 2008, 20:53
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> Enemies sometimes flicker in and out very fast, like a weird raster effect (watch the 2nd runthrough of the attract mode) No flicker anymore. > Enemies start out as blue (1st round enemies), then turn to maroon (2nd round enemies) 2/3 of the way into the attract mode (they're constantly maroon in the attract mode in 0.101) Can't find any maroon enemies. |
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No.07237
hap Developer
Feb 19, 2011, 17:17
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It's (still) broken as described in the description. Disregard MASH's comment. |
No.07239
Tafoid Administrator
Feb 19, 2011, 19:44
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Freshly built binaries of the 0.101u's indicate 0.101u5 is the culprit. |
No.07242
hap Developer
Feb 19, 2011, 21:36
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cause: It hits some invalid opcodes in m6800.c. In 101u5, timing for those was increased from 0 to 99 cycles per opcode, to prevent infinite loops. That's a bit over the top :P .. changed 99 to 5 now, and rjammer works again. |