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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00915 | Crash/Freeze | Critical (emulation) | Always | Feb 6, 2008, 16:06 | Feb 7, 2008, 16:24 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.116u1 | Fixed in Version | 0.117 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00915: bgaregga: Crashes on the attract mode, 9 seconds after the title is showed for the fourth time. | ||||
Description |
crashs on the attract mode, a 9 seconds after the title is showed for the fourth time. After the title, the game shows the two ships with a city on the background. When the player2 gets 460 points, the ship crashs with something, and mame, also crash. It seems is sound related. http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=114680&page=&view=&sb=5&o=&fpart=1&vc=1 The problem is in: static void okim6295_updatefor (samp = 0; samp < samples; samp++) *buffer++ += sample_data[samp]; Updated in 0.117 by Iaspis: On mame 116u3 and before: battleg0116u1red bug valid. On mame 116u4: mame doesn't crash by itself, it crashes when you exit though, after some time (you can leave the demo play until the 4th session as described in the bug and press ESC there) |
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Steps To Reproduce | |||||
Additional Information | Posted by Cananas et alia. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | bgaregga | ||||
Attached Files
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