Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09073 Graphics Minor Always 11 days ago 10 days ago
Tester jwillicvh View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10/11 (64-bit)
Status [?] Confirmed Driver
Version 0.273 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 09073: dariusg, dariusgu, dariusgj, dariusgx: Explosion effect of the boss in Zone B has a graphical corruption
Description The explosion for the boss in Zone B is incorrect to what it's supposed to appear as in the rest of the game, and on real hardware. Normally the ship would be visible colored correctly, and the particle effect of the explosion would be orange. As it is now both the ship, and the particle effect are all covered completely black.
Steps To Reproduce Play Zone B of Darius Gaiden, and defeat the boss.
Additional Information Footage I recorded showing what's wrong

?si=dgoU5RQDRB1XXfEV

Footage of how it appears on real hardware (appears at 5:56)

?si=M539fZiQrGOw0kYU&t=356
Github Commit
Flags Verified with Original
Regression Version 0.266
Affected Sets / Systems dariusg, dariusgu, dariusgj, dariusgx
Attached Files
 
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Notes
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User avatar
No.22788
ywy
Tester
10 days ago
[contributing layers]
zone A boss explosion:
[:fdp] [E] PF2: 0,1 (1) {pal: 28b/0, blend: c0/ff, prio: e/0}
[:fdp] [D] SP0: 1,1 (0) {pal: 28b/1164, blend: c0/ff, prio: e/d}

zone B boss explosion:
[:fdp] [E] SP0: 1,1 (0) {pal: 1284/1284, blend: 0/ff, prio: e/e}
[:fdp] [E] PF2: 0,1 (1) {pal: 1284/0, blend: 0/c0, prio: e/e}
afterward:
[:fdp] [E] SP0: 1,1 (0) {pal: 1284/1284, blend: a0/60, prio: e/e}
[:fdp] [E] PF2: 0,1 (0) {pal: 1284/1284, blend: a0/60, prio: e/e}

i see it... i think this is a mishandled case in unusual blending of priority conflicts
also, notice how in the HW video, the sprites appear on top of and unblended with the BG,
while in zone A the sprites are below the BG effect layer with transparency