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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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09073 | Graphics | Minor | Always | 11 days ago | 10 days ago |
Tester | jwillicvh | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.273 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 09073: dariusg, dariusgu, dariusgj, dariusgx: Explosion effect of the boss in Zone B has a graphical corruption | ||||
Description | The explosion for the boss in Zone B is incorrect to what it's supposed to appear as in the rest of the game, and on real hardware. Normally the ship would be visible colored correctly, and the particle effect of the explosion would be orange. As it is now both the ship, and the particle effect are all covered completely black. | ||||
Steps To Reproduce | Play Zone B of Darius Gaiden, and defeat the boss. | ||||
Additional Information |
Footage I recorded showing what's wrong ?si=dgoU5RQDRB1XXfEV Footage of how it appears on real hardware (appears at 5:56) ?si=M539fZiQrGOw0kYU&t=356 |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | 0.266 | ||||
Affected Sets / Systems | dariusg, dariusgu, dariusgj, dariusgx | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.22788
ywy Tester
10 days ago
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[contributing layers] zone A boss explosion: [:fdp] [E] PF2: 0,1 (1) {pal: 28b/0, blend: c0/ff, prio: e/0} [:fdp] [D] SP0: 1,1 (0) {pal: 28b/1164, blend: c0/ff, prio: e/d} zone B boss explosion: [:fdp] [E] SP0: 1,1 (0) {pal: 1284/1284, blend: 0/ff, prio: e/e} [:fdp] [E] PF2: 0,1 (1) {pal: 1284/0, blend: 0/c0, prio: e/e} afterward: [:fdp] [E] SP0: 1,1 (0) {pal: 1284/1284, blend: a0/60, prio: e/e} [:fdp] [E] PF2: 0,1 (0) {pal: 1284/1284, blend: a0/60, prio: e/e} i see it... i think this is a mishandled case in unusual blending of priority conflicts also, notice how in the HW video, the sprites appear on top of and unblended with the BG, while in zone A the sprites are below the BG effect layer with transparency |
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