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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08956 | Sound | Minor | Always | 12 days ago | 11 days ago |
Tester | Slamy | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Linux (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.271 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08956: cdimono1 [hotmario, zeldgamd]: Sound mixing not faithful to the real machine | ||||
Description |
During games like Hotel Mario and Zelda - Wand of Gamelon, the "audiomap" is used to play SFX and BGM at the same time. On a real CD-i 210/20 and also a CD-i 450 this special stereo signal is mixed together to a single mono signal using an audio mixer not part of the CDIC. With MAME this stereo signal is played separate. |
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Steps To Reproduce | Play Hotel Mario or Wand of Gamelon during the 2D ingame scenes. Title screens or maps are not affected. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | cdimono1 [hotmario, zeldgamd] | ||||
Attached Files
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