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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08592 | Graphics | Minor | Always | Apr 1, 2023, 06:25 | Apr 1, 2023, 09:09 |
Tester | ywy | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Invalid report | OS | Windows 10/11 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.253 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08592: ending slide has wrong vertical offset | ||||
Description | the first ending slide graphics (playfield 4) are shifted down by one line compared to other slides (or possibly the second and third are shifted up by one line) | ||||
Steps To Reproduce |
clear round 10 vs gaira as any character and view the ending sequence. the graphics will appear to shift upwards during the transition between the first and second slide. best seen on landmakrj because of additional text on tilemap layer |
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Additional Information |
pcb reference (it's not clear enough to be sure of the pixel offset, but clear enough to show that they should be the same and not shift): there's no scroll, but the playfield's line ram y zoom values at 628200 differ (00 vs 80) from the next slides on playfield 3 and 2, and setting w@62822e=0080 (undoing an extra 2x zoom) corrects(?) the shift to be the same as the other playfields in this case. might also be affecting the riding fight intro? which also shows 1 pixel vertical offset differences compared to pcb recordings |
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Github Commit | |||||
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Regression Version | |||||
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Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.21246
ywy Tester
Apr 1, 2023, 06:32
edited on: Apr 1, 2023, 06:41 |
sorry, please close; mistaken double submission with 08593 due to file upload failure. |
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