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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08341 Crash/Freeze Major Always Jun 2, 2022, 23:46 Jun 2, 2022, 23:46
Tester Hydreigon View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows 10/11 (64-bit)
Status [?] Acknowledged Driver
Version 0.244 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08341: hangplt, hangpltu: Does not complete POST; hangs during DSP board check
Description Game cannot complete its POST properly checking 38z, 35z, 38x, 35x, 16z, 14z, 10z and 8z as bad. Afterwards the game locks with both screens showing colorful jailbars.
Steps To Reproduce Run the game with DIP 1, Skip POST, set to 'OFF' (note: you'll have to comment out the rom patches that bypass the lock errors otherwise program roms will mark as bad and POST will not advance further).
Additional Information Startup on actual hardware:


From reading error logs it spams "[voodoo0] internal_lfb_r: Buffer offset out of bounds" a lot prior to the point a video board would hang. terabrst does the same exact thing.

Other games running on similar hardware have similar issues. racingj only shows an incomplete 'Graphics Board ID1' test and sits there while sscope segfaults in the middle of its second video board test.
Github Commit
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Regression Version
Affected Sets / Systems hangplt, hangpltu
Attached Files
png file icon 0001.png (30,966 bytes) Jun 2, 2022, 23:46 Uploaded by Hydreigon
Hydreigon
png file icon 0002.png (9,555 bytes) Jun 2, 2022, 23:46 Uploaded by Hydreigon
Hydreigon
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