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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08230 | Graphics | Minor | Always | Feb 22, 2022, 21:21 | Apr 15, 2024, 05:43 |
Tester | Fungi66 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.240 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08230: gunlock, rayforcej, rayforce: Missing transparent shadows in Area 4 | ||||
Description | In Area 4, there are transparent shadows located in the background of the stage that are not present in MAME. | ||||
Steps To Reproduce | Play Gunlock/Rayforce and reach to Area 4. | ||||
Additional Information |
Full Playthrough of Gunlock/Rayforce on a real Taito F3 board: Full Playthrough of Gunlock/Rayforce I did on MAME: |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | gunlock, rayforcej, rayforce | ||||
Attached Files
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MAME.jpg (426,380 bytes) Feb 22, 2022, 21:21 Uploaded by Fungi66
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PCB.jpg (342,582 bytes) Feb 22, 2022, 21:21 Uploaded by Fungi66
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.19835
Fujix Administrator
Feb 23, 2022, 05:33
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Taito F3 graphics is not perfect in many games. |
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No.22063
ywy Tester
Apr 15, 2024, 05:43
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ok i found. bit x8xx in section 6400 of line ram controls a palette offset effect, however, it seems to: - only affect playfield 4 (?) - respect the bpp of the tile (e.g. 4bpp tile gets +0x10, 6bpp gets +0x40) (??) - is masked by the layer beneath it (or only pf 1 maybe?) -- in rayforce, the effect is applied only to pixels where a hidden copy of one of the upper layers is. when there is no next 'real' layer, it affects every pixel (from hw testing) (???) |