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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08211 | DIP/Input | Feature | Always | Feb 18, 2022, 07:31 | Feb 19, 2022, 08:28 |
Tester | CYBERYOGI -CO-Windler | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Invalid report | OS | Windows 10/11 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.240 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08211: sbrkout: Game select switch missing | ||||
Description |
The Atari arcade game "Super Breakout" contains 3 different games that the player can select. But in MAME the game select switch seems to be missing, so it only plays "Progressive Breakout" mode. https://strategywiki.org/wiki/Super_Breakout This bug got falsely closed as #04544 without fixing. Regard that this is not supposed to be a DIP switch but a user control (through a 3 step rotary switch?) for the gamer to select one of 3 games before pressing start. |
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Additional Information | |||||
Github Commit | |||||
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Affected Sets / Systems | sbrkout | ||||
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Relationships
Notes
4
No.19792
kmg Senior Tester
Feb 18, 2022, 08:04
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The "dial" used to select the three modes is emulated in MAME in the Machine Configuration menu. |
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No.19793
CYBERYOGI -CO-Windler Viewer
Feb 18, 2022, 08:16
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This is AFAIK a user control, not an operator control. Thus it needs to be part of the regular game inputs for the player. |
No.19795
hap Developer
Feb 18, 2022, 14:03
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It's an issue in MAME that needs usability improvement, this is not specific to sbrkout. If a driver coder wants a more friendly implementation of a user configuration switch (eg. a difficulty switch on a led handheld game), they'd have to add a custom input handler, and give feedback of the switch state through internal artwork. It's easier for 2-state switches with IPT_TOGGLE, an example is the racing games hi-lo shifter. |
No.19802
cuavas Administrator
Feb 19, 2022, 08:28
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The switch is emulated within the constraints of MAME's input functionality. |