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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00816 | Graphics | Minor | Have not tried | Feb 5, 2008, 12:43 | Feb 14, 2008, 15:26 |
Tester | robiza | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.122u5 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00816: bchopper: In the second stage, when the screen is invisible and when the screen scroll up, the status bar appear twice. | ||||
Description |
In the second stage, when the screen is invisible and when the screen scroll up, the status bar appear twice. Try to scroll up agaist a wall and fire repeatly; the bug appear. Twist: It appears that once you collide with a wall, that triggers the glitch and then firing will show it. I've also noticed another spot in the game where the wrong screen is displayed for a few frames. Mamesick: Timings should be now accurate... Aaron properly implemented them. A comparison with a PCB is required at this point IMHO. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | bchopper | ||||
Attached Files
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bchopper0122u5gre.png (4,523 bytes) Feb 14, 2008, 15:26
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