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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08135 | DIP/Input | Trivial | N/A | Nov 19, 2021, 06:44 | Nov 26, 2021, 17:27 |
Tester | GoldS_TCRF | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Steve Coomber | Resolution | Fixed | OS | Windows 10/11 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.237 | Fixed in Version | 0.239 | Build | 64-bit |
Fixed in Git Commit | e369df8 | Github Pull Request # | |||
Summary | 08135: qzquest: Dip switches 2-3 and 2-4 are used. | ||||
Description |
Dip switches 2-3 and 2-4 are used to adjust how much time it takes for one unit of the player's timer to deplete: $00: 100 frames per unit $01: 50 frames per unit $02: 150 frames per unit $03: 200 frames per unit The table for this is at 0x1DE14 in the main ROM. This value is set when the game boots, so after changing the dip switches, the game needs to be reset for it to take effect. The RAM address for 1P's timer is 50DBF4, and 2P's timer is at 50DBF8. |
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Additional Information | |||||
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Affected Sets / Systems | qzquest | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
8
No.19464
Steve Coomber Tester
Nov 22, 2021, 15:16
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Do you know if these DIP switches are documented somewhere? I wasn't able to locate an operators manual for this game title |
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No.19483
GoldS_TCRF Tester
Nov 24, 2021, 21:30
edited on: Nov 24, 2021, 21:31 |
I'm not sure, I don't have a manual or any other kind of official documents for this game. I was able to verify the dip switches were used by looking through the game's code. |
No.19487
Steve Coomber Tester
Nov 25, 2021, 19:06
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The DIP switches definitely behaves as you described and I would expect this would be a documented feature. I was thinking of calling the pair of DIP switches "Countdown Timer" with the following selection 1. Very Slow 2. Slow 3. Medium (default) 4. Fast |
No.19488
Steve Coomber Tester
Nov 25, 2021, 19:14
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Do you know if the difficulty setting has any effect on the questions? |
No.19489
Steve Coomber Tester
Nov 25, 2021, 22:55
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I have created a pull request for this issue: https://github.com/mamedev/mame/pull/8882 If the change is acceptable and is merged, this issue can be marked resolved. |
No.19491
GoldS_TCRF Tester
Nov 26, 2021, 00:19
edited on: Nov 26, 2021, 00:19 |
The difficulty dip switches only have a single effect in the game. The game sometimes replaces one of the items in a shop or the item in the chest game with a Yes/No Slab, a 2-Choice Sword, or a 3-Choice Halberd: This is most likely on Easy and unlikely on Hardest. It has no effects on the questions asked or on the timer. |
No.19496
Steve Coomber Tester
Nov 26, 2021, 09:28
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Thanks for the response. In the code we have a comment against the difficulty setting "??" suggesting that effect wasn't known at the time the game was added to MAME. What you advise does affect the difficulty by offering fewer or greater 'lifelines' (as it's called in Who Wants to be a Millionaire!). It might be worth updating the comment to clarify this effect. |
No.19497
Steve Coomber Tester
Nov 26, 2021, 09:30
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The pull request has now been merged so this issue can be marked resolved. Thank you |