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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08114 | Misc. | Trivial | Always | Oct 20, 2021, 19:33 | Oct 22, 2021, 19:48 |
Tester | joemagiera | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | No change required | OS | Windows 10/11 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.230 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08114: kagekiu: self test not reporting coin-up buttons | ||||
Description | In self test mode, the coin up buttons are not registering on screen. They do add credits correctly in game over/attract mode. | ||||
Steps To Reproduce |
1) put game in "service" mode (dip switch group A, switch #3, turn on) 2) hit player 1 start to advance past color screen to test screen 3) hit player 1 coin-up (keyboard 5) and/or player 2 coin-up (keyboard 6) 4) note results on screen (COINA & COINB do not register) |
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Additional Information | On a real PCB, in self test, when you hit the coin up buttons, the proper/appropriate feedback is displayed on screen. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | kagekiu | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.19364
AJR Developer
Oct 20, 2021, 19:51
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I haven't actually checked yet, but the program might have the coin inputs locked out in this situation, and MAME enables coin lockout by default. |
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No.19366
Tafoid Administrator
Oct 20, 2021, 20:32
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It appears to show and behave correctly showing ON for coins when triggered when coin_lockout is set to 0 (-nocoin_lockout via command-line). Don't think there is a bug here. |
No.19367
Tafoid Administrator
Oct 22, 2021, 19:48
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Running a DEBUG=1 version confirms that the coin lockout is being triggered (shows a popup message on each attempt), so this is not an emulation issue. Closing. |