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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08063 | Gameplay | Minor | Always | Aug 25, 2021, 16:39 | Sep 28, 2021, 20:29 |
Tester | Dullaron | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.234 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08063: All: It means the sound is too loud (overdriven) in a game. | ||||
Description |
Something Aaron just added for the sounds checking. Red box pop up showing the sounds is too loud. Happen to mario as well. Both games play on this video. Whoops. Mario first showing on the video. Sorry. Popeye is later on the video. Aaron told me to report these here. https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=391700&page=0&view=expanded&sb=5&o=&fpart=1&vc=1 |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | Before 0.235 | ||||
Affected Sets / Systems | All | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
7
No.19170
Tafoid Administrator
Aug 25, 2021, 21:52
edited on: Aug 25, 2021, 22:02 |
This kind of thing since it isn't part of source for integer release of 0.235 but is in code for the NEXT (0.236) release, to be reported via GitHub issues Preferably, any observations as a reply here: https://github.com/mamedev/mame/commit/97d7bfab034ca8f75c132eb76c3e7286fe4959c7 Suspending. Have posted this bug link to that commit. Will reopen if this is actually still happening with an integer release, again, since this MT bug system only tracks regression from published integer binaries. |
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No.19174
aaron Developer
Aug 25, 2021, 22:38
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Unless it's happening during regular gameplay, the volume is fine as-is. I checked this and it seems to be ok after the initial few seconds. |
No.19175
pmackinlay Developer
Aug 26, 2021, 01:10
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It's happening briefly in the Mario gameplay starting at approximately 2:46. |
No.19176
mmarino4 Tester
Aug 26, 2021, 01:23
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I'm seeing it occasionally on guardian when using nightly build 24/08/2021-19:46 - MAME™ ver 0.234 |
No.19276
enik2 Tester
Sep 21, 2021, 20:18
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TMNT attract mode has one exampĺe of a sound issue that shows the red border and also shows (on debug builds) "scale=0.NNNNN" messages at same time on text output (see below). The code that printed those messages was included last year (commit c1bd56f0d318c71faac757d89c910c2682af6651). If all cases manifest the same way this bug report and the one with ID 08083 may be validated with current integer releases just with a description change. $ ./mamed -window tmnt Speaker ':mono' Ch.0 @ 48000 Default Resampler ':mono' Ch.0 @ 48000 YM2151 OPM ':ymsnd' Ch.0 @ 55930 Default Resampler ':mono' Ch.0 @ 48000 YM2151 OPM ':ymsnd' Ch.1 @ 55930 Default Resampler ':mono' Ch.0 @ 48000 K007232 PCM Controller ':k007232' Ch.0 @ 27965 Default Resampler ':mono' Ch.0 @ 48000 K007232 PCM Controller ':k007232' Ch.1 @ 27965 Default Resampler ':mono' Ch.0 @ 48000 NEC uPD7759 ':upd' Ch.0 @ 160000 Default Resampler ':mono' Ch.0 @ 48000 Samples ':samples' Ch.0 @ 48000 scale=0.73030 scale=0.58027 scale=0.55810 scale=0.52345 scale=0.52869 scale=0.53397 scale=0.53931 scale=0.54471 scale=0.55015 scale=0.55565 scale=0.56121 scale=0.56682 scale=0.57249 Average speed: 100.00% (30 seconds) $ _ |
No.19290
Robbbert Senior Tester
Sep 28, 2021, 14:13
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The red mask seems to have been deactivated by default, https://git.redump.net/mame/commit/?id=082670c4b54853ddfa4fa955b9ae06029d016049, so is this report still needed? |
No.19292
Tafoid Administrator
Sep 28, 2021, 20:29
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Not really. But it can stay suspended for now. AFAIK there was some work being done to address those sound overdrive issues. |