- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07947 | Sound | Minor | Always | Apr 15, 2021, 00:38 | Apr 7, 2023, 14:57 |
Tester | Alex7 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.230 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07947: ddragon and clones: Broken music | ||||
Description |
also sound effects seems to low and music to high here's a video from the real PCB also might want to check it new videos with better audio &ab_channel=GamesCare &ab_channel=Jacklick%E2%80%99sArcadeandTechRepairJourney |
||||
Steps To Reproduce | just play the game | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.225 | ||||
Affected Sets / Systems | ddragon and clones | ||||
Attached Files
|
stage 2.zip (4,480 bytes) Apr 15, 2021, 00:39 Uploaded by Alex7 save state | ||||
Relationships
There are no relationship linked to this issue. |
Notes
9
No.18695
StHiryu Tester
Apr 15, 2021, 02:20
edited on: Apr 15, 2021, 02:33 |
Regression is at 0.225 for sound effects. Maybe this commit is the cause: - 6833: sound/es5506.cpp: Use device_memory_interface for samples; audio/taito_en.cpp: Implemented device_mixer_interface. [cam900] Anyway some effects in 0.224 still sound low, like the oil barrel when hits the ground at the boss 1 fight. Regarding music at stage 2, I don't fell any difference in current Mame nightly build from yesterday. |
---|---|
No.18696
Alex7 Tester
Apr 15, 2021, 03:17
|
looks like the music got back in place at some nightly build but sound effects still low compared to PCB |
No.18697
Tafoid Administrator
Apr 15, 2021, 04:10
edited on: Apr 15, 2021, 04:13 |
Music issue present in 0.230 was fixed along with a lot of other reports this cycle. The video only outputs one channel of audio for trying to determine mixing/volume levels is difficult. Can you find another PCB or arcade recorded with L+R? I can detect, however, a very small drop in sample playback volume between certain days - judging from the sound effects played after starting the game (steps and the punch). It has nothing to do with the PR mentioned earlier as samples are played with a MSM5205, not a ES5506. |
No.18698
Alex7 Tester
Apr 15, 2021, 16:50
edited on: Apr 15, 2021, 16:51 |
i found videos with better audio they are on the report up on here |
No.18699
ICEknight Tester
Apr 15, 2021, 17:36
edited on: Apr 15, 2021, 17:40 |
Found an L+R recording of a PCB: Though it looks like one of those bootleg versions without slowdown, not sure if it can be of use. |
No.18700
Alex7 Tester
Apr 15, 2021, 17:46
|
&feature=emb_title |
No.18701
Alex7 Tester
Apr 15, 2021, 17:48
|
&ab_channel=Beano34 |
No.18702
StHiryu Tester
Apr 15, 2021, 17:53
|
The video "First play at the arcade . Double Dragon" provided by Alex7 is the closest to the effects in 0.224, especially considering the sound of the barrel hitting the ground in the final fight of stage 1. |
No.21288
Augusto Tester
Apr 7, 2023, 14:57
|
That topic is about wrong sound volume ? |