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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07931 | Sound | Minor | Always | Apr 4, 2021, 20:10 | Apr 5, 2021, 23:57 |
Tester | StHiryu | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.230 | Fixed in Version | 0.231 | Build | 64-bit |
Fixed in Git Commit | 4e263a9 | Github Pull Request # | |||
Summary | 07931: megadriv [sor2]: The fx effects for selecting options and hitting enemies are different in the current 231GIT. | ||||
Description | Seems with the recent audio changes some fx sounds have been modified, like the ones selecting options in the menus and pressing the attack button without hitting an enemy. | ||||
Steps To Reproduce | Select an option in the main menu, in the select player menu, and press the attack button when no enemies are near. | ||||
Additional Information |
-Comparison video: -Video recorded on a real genesis: -Possible regression: 52f0acb25ca8a88a8170d0c9399c682d9469fac4 ee1e4f9683a4953cb9d88f9256017fcbc38e3144 46d17663b3f0400d83bd8e0436f7e636a57da4cf -Also verified with my own sor2 cartridge. |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | 0.230 | ||||
Affected Sets / Systems | megadriv [sor2] | ||||
Attached Files
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Relationships
Notes
7
No.18641
Tafoid Administrator
Apr 4, 2021, 21:09
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The actually, in my testing, appears to be 2 separate issues. The menu/character select sound sometimes dropping off or not playing is present in 0..230. The fix https://github.com/mamedev/mame/commit/52f0acb25ca8a88a8170d0c9399c682d9469fac4 has apparently fixed that behavior of the selection but then caused an issue with the punch sound which was not present before the fix. In short, the selection sound is resolved (along with many other bugs, 07922, etc), but the punch sound was initiated in the current Git work. |
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No.18643
StHiryu Tester
Apr 4, 2021, 21:45
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Mmmm, regarding the The menu/character select sound, the test is done this evening compiling the latest github mame for avoiding mistakes. Yes the sound is present but as you can see in the other videos (0.229 and the real hardware), it has never sounded that way. The strange thing is that at MameUI 0.230 that sound plays correctly too, but anyway, in the current mame is distorted. |
No.18645
ICEknight Tester
Apr 5, 2021, 04:15
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Just wanted to add that, like happened with the issues with Vectorman, all sfx including character selection, throwing punches and jumping, played fine on build 2021-03-16 11:45 https://www.mediafire.com/file/wox6bhzm5gim5zz/16032021-11.45_mame.7z |
No.18646
aaron Developer
Apr 5, 2021, 04:29
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Ok, I think I figured out a fix for this. Give it a try on the latest. https://github.com/mamedev/mame/commit/90d6b1b29e591fe81d8d29ef45a46918478dbba3 |
No.18648
aaron Developer
Apr 5, 2021, 07:22
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Actually, found a better fix. https://github.com/mamedev/mame/commit/4e263a920a8bf375054f3dc45b9b2ca4c86ba14b |
No.18653
StHiryu Tester
Apr 5, 2021, 17:00
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Fixed, sounds great now. Big thanks Aaron. |
No.18655
aaron Developer
Apr 5, 2021, 23:57
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Awesome, thanks for checking things I never would think to check! |