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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07900 | Crash/Freeze | Critical (emulator) | Always | Mar 14, 2021, 23:26 | Nov 15, 2022, 09:04 |
Tester | Andrew | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.229 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07900: diehard: Crash with -video bgfx -bgfx_backend d3d12 | ||||
Description | MAME crashes when using -video bgfx and -bgfx_backend d3d12. Works fine when not using the bgfx_backend switch. Same result with batmanfr. | ||||
Steps To Reproduce | E:\emulator-mame>mame diehard -verbose -rompath e:\arcade -video bgfx -bgfx_backend d3d12 | ||||
Additional Information |
Attempting load of mame.ini Attempting load of mame.ini Attempting load of horizont.ini Attempting load of arcade.ini drc_cache: RWX pages supported drc_cache: RWX pages supported Attempting load of raster.ini Parsing raster.ini Attempting load of source\stv.ini Attempting load of stvbios.ini Attempting load of diehard.ini Reading translation file English: 1 strings, original table at word offset 7, translated table at word offset 9 Loaded 0 translations from file English Starting plugin data... Attempting load of mame.ini Attempting load of mame.ini Attempting load of horizont.ini Attempting load of arcade.ini drc_cache: RWX pages supported drc_cache: RWX pages supported Attempting load of raster.ini Parsing raster.ini Attempting load of source\stv.ini Attempting load of stvbios.ini Attempting load of diehard.ini drc_cache: RWX pages supported drc_cache: RWX pages supported Video: Monitor 2163913 = "\\.\DISPLAY1" (primary) Video: Monitor 1508503 = "\\.\DISPLAY2" Physical width 1920, height 1080 RawInput: APIs detected RawInput: APIs detected RawInput: APIs detected DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels Input: Adding keyboard #0: Wireless Keyboard Filter Device (device id: \\?\HID#VID_045E&PID_07B2&MI_00#7&36ea89d4&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #1: Standard PS/2 Keyboard (device id: \\?\ACPI#PNP0303#0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #2: HID Keyboard Device (device id: \\?\HID#VID_046D&PID_C52B&MI_00#7&a862c1d&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #0: HID-compliant mouse (device id: \\?\HID#VID_045E&PID_07B2&MI_01&Col01#7&2e08a45c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #1: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C52B&MI_01&Col01#7&2249b862&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #0: HID-compliant mouse (device id: \\?\HID#VID_045E&PID_07B2&MI_01&Col01#7&2e08a45c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #1: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C52B&MI_01&Col01#7&2249b862&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding joystick #0: Logitech Cordless RumblePad 2 (device id: Logitech Cordless RumblePad 2 product_c219046d-0000-0000-0000-504944564944 instance_72536ec0-3eb3-11ea-8001-444553540000) unzip: opened archive file e:\arcade\diehard.zip unzip: found e:\arcade\diehard.zip ECD unzip: e:\arcade\diehard.zip has no ZIP64 ECD locator unzip: read e:\arcade\diehard.zip central directory unzip: closing archive file e:\arcade\diehard.zip and sending to cache unzip: opened archive file e:\arcade\stvbios.zip unzip: found e:\arcade\stvbios.zip ECD unzip: e:\arcade\stvbios.zip has no ZIP64 ECD locator unzip: read e:\arcade\stvbios.zip central directory unzip: closing archive file e:\arcade\stvbios.zip and sending to cache unzip: found e:\arcade\diehard.zip in cache unzip: opened archive file e:\arcade\diehard.zip unzip: closing archive file e:\arcade\diehard.zip and sending to cache unzip: found e:\arcade\diehard.zip in cache unzip: opened archive file e:\arcade\diehard.zip unzip: closing archive file e:\arcade\diehard.zip and sending to cache unzip: found e:\arcade\diehard.zip in cache unzip: opened archive file e:\arcade\diehard.zip unzip: closing archive file e:\arcade\diehard.zip and sending to cache unzip: found e:\arcade\diehard.zip in cache unzip: opened archive file e:\arcade\diehard.zip unzip: closing archive file e:\arcade\diehard.zip and sending to cache unzip: found e:\arcade\diehard.zip in cache unzip: opened archive file e:\arcade\diehard.zip unzip: closing archive file e:\arcade\diehard.zip and sending to cache unzip: opened archive file e:\arcade\segabill.zip unzip: found e:\arcade\segabill.zip ECD unzip: e:\arcade\segabill.zip has no ZIP64 ECD locator unzip: read e:\arcade\segabill.zip central directory unzip: closing archive file e:\arcade\segabill.zip and sending to cache Optional device ':hopper' not found Optional device ':315_5838' not found Optional device ':315_5881' not found Optional memory bank ':protbank' not found Optional device ':rax' not found Optional device ':stv_slot4' not found Optional device ':stv_slot3' not found Optional device ':stv_slot2' not found Optional device ':stv_slot1' not found Optional I/O port ':fake' not found Optional memory region ':smpc:smem' not found Optional memory region ':eeprom' not found Optional memory region ':screen' not found Optional memory region ':scsp' not found Starting Die Hard Arcade (UET 960515 V1.000) ':' (missing dependencies; rescheduling) Starting Hitachi SH-2 ':maincpu' Starting Timer ':scantimer' Starting Hitachi SH-2 ':slave' Starting Timer ':slave_scantimer' Starting Motorola MC68000 ':audiocpu' Starting Sega System Control Unit ':scu' Starting Sega SCUDSP ':scu:scudsp' Starting Sega Saturn SMPC HLE (HD404920FS) ':smpc' Starting NVRAM ':smpc:smem' Starting Serial EEPROM 93C46 (64x16) ':eeprom' Starting Video Screen ':screen' Starting palette ':palette' Starting gfxdecode ':gfxdecode' Starting Speaker ':lspeaker' (missing dependencies; rescheduling) Starting Speaker ':rspeaker' (missing dependencies; rescheduling) Starting Yamaha YMF292-F SCSP ':scsp' Starting Sega Billboard ':billboard' Starting Zilog Z80 ':billboard:billcpu' Starting Sega 315-5338A I/O Controller ':billboard:io' Starting Die Hard Arcade (UET 960515 V1.000) ':' (missing dependencies; rescheduling) Starting Speaker ':lspeaker' Starting Speaker ':rspeaker' Starting Die Hard Arcade (UET 960515 V1.000) ':' Attempting to parse: default.cfg Attempting to parse: diehard.cfg ----------------------------------------------------- Exception at EIP=00007fffe6c94521 (register_frame_ctor+0xda7d7f21): ACCESS VIOLATION While attempting to write memory at 000000003a1b000c ----------------------------------------------------- RAX=000000003a1af900 RBX=000000000000071c RCX=000000003a1b0010 RDX=000000000dfc0664 RSI=0000000000063880 RDI=0000000000061900 RBP=000000001ea1f9d0 RSP=000000001ea1f9a8 R8=000000000000000c R9=0000000000000000 R10=0000000045cdaec0 R11=000000003a1b000c R12=00000000000000e0 R13=000000004810cdf0 R14=000000000000071c R15=00000000000000e0 ----------------------------------------------------- Stack crawl: 000000001ea1f9a0: 00007fffe6c94521 (memcpy+0x0161) 000000001ea1f9d0: 0000000006c5bd1d (bx::memCopy(void*, void const*, unsigned long long)+0x000d) 000000001ea1fbd0: 0000000006be3c6a (bgfx::d3d12::TextureD3D12::update(ID3D12GraphicsCommandList*, unsigned char, unsigned char, bgfx::Rect const&, unsigned short, unsigned short, unsigned short, bgfx::Memory const*)+0x01fa) 000000001ea1fc30: 000000000a0bc19e (bgfx::d3d12::RendererContextD3D12::updateTexture(bgfx::TextureHandle, unsigned char, unsigned char, bgfx::Rect const&, unsigned short, unsigned short, unsigned short, bgfx::Memory const*)+0x005e) 000000001ea1fd30: 0000000006bccfe4 (bgfx::Context::flushTextureUpdateBatch(bgfx::CommandBuffer&)+0x0234) 000000001ea1fea0: 0000000006bcd121 (bgfx::Context::rendererExecCommands(bgfx::CommandBuffer&)+0x00e1) 000000001ea1fee0: 000000000a0c6707 (bgfx::Context::renderThread(bx::Thread*, void*)+0x00c7) 000000001ea1ff20: 0000000006c6a6b5 (bx::ThreadInternal::threadFunc(void*)+0x0035) 000000001ea1ff50: 00007fffe6ae7034 (BaseThreadInitThunk+0x0014) 000000001ea1ffd0: 00007fffe8ac2651 (RtlUserThreadStart+0x0021) |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | diehard | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
7
No.18548
Tafoid Administrator
Mar 14, 2021, 23:45
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Known. Issue with compiling with certain GCC's apparently Just drop the -verbose |
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No.18550
Tafoid Administrator
Mar 15, 2021, 04:14
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I've reopened. The crash reported is similar to the one we've been getting with -verbose. I've tried to duplicate and I cannot get anything at all to crash - using your string and just changing the rompath to match mine. Can you try adding -norc (no read config) to your string or try running in a freshly installed folder the release version of MAME from mamedev.org? You could have version mismatched bgfx file or something else? Perhaps other people can try to duplicate? |
No.18551
Andrew Tester
Mar 15, 2021, 05:05
edited on: Mar 15, 2021, 12:56 |
I deleted everything in my MAME folder and installed a fresh 0.229. I used this command line run from my MAME folder E:\emulator-mame>mame diehard -norc -rompath e:\arcade -video bgfx -bgfx_backend d3d12 and it resulted in a crash after the "CART 1" message was displayed. With subsequent runs, emulation gets past that and crashes after the patents notice is displayed. I then renamed my MAME executable to mame229 and downloaded the Git MAME to the folder and get the same result. |
No.18560
Osso Moderator
Mar 15, 2021, 20:15
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Getting the following using the command line from the most recent comment, just dropping the -rompath Thread 7 received signal SIGSEGV, Segmentation fault. [Switching to Thread 15116.0x2a18] 0x00007ffaf6a04521 in msvcrt!memmove () from C:\WINDOWS\System32\msvcrt.dll (gdb) bt 10 #0 0x00007ffaf6a04521 in msvcrt!memmove () from C:\WINDOWS\System32\msvcrt.dll #1 0x000000014b24bb6a in bgfx::d3d12::TextureD3D12::update(ID3D12GraphicsCommandList*, unsigned char, unsigned char, bgfx::Rect const&, unsigned short, unsigned short, unsigned short, bgfx::Memory const*) () #2 0x000000014add23d7 in bgfx::Context::flushTextureUpdateBatch(bgfx::CommandBuffer&) () #3 0x000000014addd7cf in bgfx::Context::renderThread(bx::Thread*, void*) () #4 0x00007ffaf5bf7034 in KERNEL32!BaseThreadInitThunk () from C:\WINDOWS\System32\kernel32.dll #5 0x00007ffaf6f22651 in ntdll!RtlUserThreadStart () from C:\WINDOWS\SYSTEM32\ntdll.dll #6 0x0000000000000000 in ?? () Backtrace stopped: previous frame inner to this frame (corrupt stack?) |
No.18570
Robbbert Senior Tester
Mar 16, 2021, 13:31
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Confirmed crash. Happens while the screen is still black, before any text appears. The dump is basically nonsense, but seems to point to a bad memcpy. |
No.18688
Andrew Tester
Apr 13, 2021, 14:23
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Same issue with gtfore06: E:\emulator-mame>mame.exe gtfore06 -norc -video bgfx -bgfx_backend d3d12 -rompath e:\arcade;e:\arcade-chd g4c-us-u.u53 NOT FOUND (NO GOOD DUMP KNOWN) (tried in gtfore06 iteagle) WARNING: the machine might not run correctly. ----------------------------------------------------- Exception at EIP=00007ffb98ac44d3 (__cxa_throw_bad_array_new_length+0x4c984253): ACCESS VIOLATION While attempting to write memory at 0000000034fd0000 ----------------------------------------------------- RAX=0000000034fcf800 RBX=0000000000000a80 RCX=0000000034fd0010 RDX=fffffffffa9668e0 RSI=00000000000fc000 RDI=00000000000bf800 RBP=000000000a23f9d0 RSP=000000000a23f9a8 R8=0000000000000030 R9=0000000000000009 R10=0000000029c37230 R11=000000002f936b60 R12=0000000000000180 R13=000000002f83ab50 R14=0000000000000a80 R15=0000000000000180 ----------------------------------------------------- Stack crawl: 000000000a23f9a0: 00007ffb98ac44d3 (memcpy+0x0113) 000000000a23f9d0: 000000014a68bfad (bx::memCopy(void*, void const*, unsigned long long)+0x000d) 000000000a23fbd0: 000000014aaf9e9a (bgfx::d3d12::TextureD3D12::update(ID3D12GraphicsCommandList*, unsigned char, unsigned char, bgfx::Rect const&, unsigned short, unsigned short, unsigned short, bgfx::Memory const*)+0x01fa) 000000000a23fc30: 000000014ab0951e (bgfx::d3d12::RendererContextD3D12::updateTexture(bgfx::TextureHandle, unsigned char, unsigned char, bgfx::Rect const&, unsigned short, unsigned short, unsigned short, bgfx::Memory const*)+0x005e) 000000000a23fd30: 000000014a6a4d24 (bgfx::Context::flushTextureUpdateBatch(bgfx::CommandBuffer&)+0x0234) 000000000a23fea0: 000000014a6a4e61 (bgfx::Context::rendererExecCommands(bgfx::CommandBuffer&)+0x00e1) 000000000a23fee0: 000000014a6b0007 (bgfx::Context::renderThread(bx::Thread*, void*)+0x00c7) 000000000a23ff20: 000000014aaca845 (bx::ThreadInternal::threadFunc(void*)+0x0035) 000000000a23ff50: 00007ffb9a017034 (BaseThreadInitThunk+0x0014) 000000000a23ffd0: 00007ffb9a722651 (RtlUserThreadStart+0x0021) |
No.20820
Firewave Senior Tester
Nov 15, 2022, 09:04
edited on: Dec 5, 2022, 20:06 |
I can still reproduce this with the official 0.249 Windows binary. I also tried all other BGFX backends and they are working fine. I am not able to reproduce this with any BGFX backend on Linux. But I wonder if this might have a similar cause as https://mametesters.org/view.php?id=8512 |