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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07856 | Core | Minor | Always | Jan 16, 2021, 16:56 | Mar 5, 2021, 13:15 |
Tester | tjbautista01 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | windyfairy | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.227 | Fixed in Version | 0.230 | Build | 64-bit |
Fixed in Git Commit | e6caf6f | Github Pull Request # | #7811 | ||
Summary | 07856: ddr2mla, ddrbocd, any 573 Analog DDR game exccluding JP Dancing Stage series: Songs run at halved framerate(?) ingame | ||||
Description |
While the rest of the UI before a stage runs smoothly, upon entering a stage and the song starting everything (dancer, arrows, BG animations) seem to be running at half the framerate it's supposed to (i.e. skipping every other frame). Fully aware that games using the 1st/2ndMix engine use 30FPS ingame, but in MAME it seems the songs run at something like 15FPS or so, although it's still running at proper speed. For reference videos are attached comparing performance on MAME and its PS1 console version. NOTE: Am aware this is not a proper reference cause different engines so attached an arcade capture of 2nd Mix (running Club Mode) done by imp95 in Youtube below. MAME: https://streamable.com/4txk2o PS1: https://streamable.com/6rkyzi This seems odd because Dancing Stage feat. True Kiss Destination runs properly at 60fps ingame and is also a 573 Analog game. Possibly CDROM-related? |
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Steps To Reproduce |
1. Load MAME 2. Run ddr2mla, ddrj, ddrbocd, or any other 573 Analog DDR game as mentioned 3. Select music and play game |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | ddr2mla, ddrbocd, any 573 Analog DDR game exccluding JP Dancing Stage series | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
8
No.18394
Hydreigon Tester
Jan 17, 2021, 03:59
edited on: Feb 22, 2021, 17:50 |
Certain PS1 (based arcade) games have some speed/timing issues and the reason why isn't known yet. For this reason, this bug could be related to 03040. Edit: Unfortunately, the two aren't related as of now :(. |
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No.18400
Tafoid Administrator
Jan 21, 2021, 23:00
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Acknowledge pending testing with most recent ksys573 enhancements |
No.18427
AriaOTP Tester
Jan 30, 2021, 05:31
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It also affects gtrfrks/gtrfrk2m |
No.18431
tjbautista01 Tester
Jan 30, 2021, 20:24
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Tested with latest MAME 0.228 and issues still persist. |
No.18474
launcherEXE Tester
Feb 22, 2021, 06:55
edited on: Feb 22, 2021, 06:57 |
DDR from 1st to 4thMIX PLUS (excluding JP Dancing Stage series) gameplay engine uses 30 FPS, so i don't know if it's real issue. Also, you can't directly compare arcade and console games, as they could have differences in engine. |
No.18475
tjbautista01 Tester
Feb 22, 2021, 07:08
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I'm fully aware versions prior to 5th ran on 30 fps. even the ps1 counterparts ran on the same framerate. the problem here is that the analog 573 games mentioned seem to run at a janky framerate ingame that makes it practically unplayable. it runs at proper speed but it seems like it's skipping every other frame ingame like it's running at 15fps or so. Note that frameskip is off (i highly doubt anyone would play rhythm games with frameskip on) If reference from arcade is needed here's a capture by imp95 over on youtube of how it should look ingame (yes i'm aware it's club mode but regardless it's the same engine): compare imp95's capture with the mame capture presented on the first post |
No.18476
windyfairy Tester
Feb 22, 2021, 12:49
edited on: Feb 22, 2021, 12:52 |
I sent off a PR that addresses this bug. Other games (early GFDM) were affected by the same issue so the actual scope of the bug is bigger than just early DDR games. I would say that any of the CDDA-based System 573 music games are affected since Konami likes to tie the actual song playback position directly into the animations. https://github.com/mamedev/mame/pull/7811 |
No.18480
windyfairy Tester
Feb 23, 2021, 12:27
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The above PR was merged and should be included in MAME 0.230. Please test it out and let me know if it's fixed on your end when you get a chance. Commit: https://github.com/mamedev/mame/commit/e6caf6fb9c697bc2b4c95d67111de54e7029eb8d |