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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07854 | Gameplay | Minor | Have not tried | Jan 13, 2021, 09:48 | Dec 5, 2022, 05:24 |
Tester | -Misc Reporters- | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Unable to reproduce | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.227 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07854: nes [lwings]: lwings get stuck in walls | ||||
Description |
This issue exists on all versions of MAME I've used. on ARM and x86. Legendary Wings, the side scrolling stages: Somehow, the timing is off. On real hardware, you can run into walls all you want. On MAME, often, if you run into a wall, you will go into it a little bit, get trapped and die. It's like the refresh or collision timing is different and screwing it up? |
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Steps To Reproduce | Play the game until you get to a side scrolling stage. | ||||
Additional Information | Transferred from Github issue #3653 https://github.com/mamedev/mame/issues/3653 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | nes [lwings] | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.18385
Tafoid Administrator
Jan 15, 2021, 01:21
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It would be nice to see an example of this on emulator and/or compared to original hardware? I got to the first side scrolling stage (let the head's cloud hit you on the vertical scroll portion from start) and the only parts I could enter were areas of the upper/lower part which were not wall and it resulted in losing a power up each time (lost part of life?). I did not get stuck at all. This seems like logical behavior. |
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