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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07839 | Gameplay | Minor | Always | Jan 6, 2021, 02:45 | Dec 11, 2021, 06:35 |
Tester | Fortuna | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.227 | Fixed in Version | 0.239 | Build | 64-bit |
Fixed in Git Commit | 4d1fdd2 | Github Pull Request # | #8454 | ||
Summary | 07839: vendetta and all clones: All demo sequence broken | ||||
Description |
Wait for 1st demo, the enemies are killed and only 1 continue alive, but these 4, only 1 dead and "kill" to the player 2, too happen in every demo play Affected sets: vendetta, vendettaun, vendettar, vendettaz, vendettan This was verify with at least 2 videos Videos: |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | vendetta and all clones | ||||
Attached Files
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Relationships
Notes
8
No.18332
Tafoid Administrator
Jan 6, 2021, 03:01
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Demo play, in many cases, can be modified in behavior by the difficulty settings in a game. Is it possible that this game is using a difficulty that doesn't match whatever is being used in the original PCB video? Has that been checked? |
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No.18333
Fortuna Tester
Jan 6, 2021, 03:47
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This was checked with default settings in every set first (deleted the nvram), next was tested with easy settings and the problem persists Used the 2nd video shows the 3 demo plays side-by-side, all broken |
No.18336
MetalGod Senior Tester
Jan 6, 2021, 11:35
edited on: Jan 6, 2021, 12:44 |
I've done some deep testing of this bug I can can confirm it has always been there. Tested 0.37b1 and even 0.36b3 when the game was promoted to playable. Also tested intermediate versions, 0.78 , 0.159... Same result. I've always changed the difficulty to EASY with ALL the versions of the game. Same result. |
No.18337
MetalGod Senior Tester
Jan 6, 2021, 12:41
edited on: Jan 6, 2021, 13:35 |
4-PLAYERS version shows a different attract-mode, but it also has differences. What makes the difference between MAME and the PCB is that some enemies do not die in MAME atract-mode when they should. For example one enemy after the barrel hit by hulk-hogan-styled- character. But it seems there are also some timing problems. 4 Players version of the game in MAME (normal difficulty) 4 Player version of the game in pcb (difficulty set to NORMAL, this is checked at the beginning of the video) |
No.18339
MetalGod Senior Tester
Jan 6, 2021, 12:49
edited on: Jan 6, 2021, 12:59 |
2-PLAYERS version comparision. Same problem: What makes the difference between MAME and the PCB is that some enemies do not die in MAME atract-mode when they should. For example one enemy after the barrel hit by hulk-hogan-styled- character. But it seems there are also some timing problems. 2 Players version of the game in MAME 2 Player version of the game in pcb |
No.18537
MetalGod Senior Tester
Mar 13, 2021, 09:13
edited on: Mar 13, 2021, 13:06 |
In the pcb, the barrel hits the ground enemy 3 times while rolling on the floor. It ends up killing the enemy. In MAME the barrel only hits the enemy 2 times while rolling. That's why the enemy doesn't die. This is definitely related to 06393 |
No.18788
Fortuna Tester
May 3, 2021, 07:39
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Other note: Playing with 4 players, in levels with lots enemies (plus items or objects), sometimes has terrible slowdowns with disappear objects (enemies or players) |
No.18800
Augusto Tester
May 4, 2021, 05:17
edited on: May 4, 2021, 05:18 |
@ Fortuna exactly That bug happen since before versions from 2010. |