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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07759 | Sound | Minor | Always | Sep 25, 2020, 21:29 | Jul 4, 2021, 20:57 |
Tester | rodneylives | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.224 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07759: rampart, rampart2p, rampartj: Digitized sounds are heavily favored over synth | ||||
Description | In the arcade Rampart's digitized sounds (drums mostly) are loud but not overwhelming, whereas in MAME they heavily drown out the rest of the music. It is difficult to put numbers to this, but one could go by the SNES port for a better sense of how the sound should be. | ||||
Steps To Reproduce | Just play the game. Anyone with experience with the arcade version will notice it immediately. | ||||
Additional Information | This has always been true of MAME's rampart drivers. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | rampart, rampart2p, rampartj | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
7
No.18005
rodneylives Tester
Sep 25, 2020, 21:39
edited on: Sep 25, 2020, 21:39 |
A good example of what I'm talking about is the ending music, audible (sort of) at the end of the playthrough video here: |
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No.18006
Tafoid Administrator
Sep 25, 2020, 23:35
edited on: Sep 25, 2020, 23:36 |
From: https://mametesters.org/rules.html Sound Balance/Proportion Without original recordings from authentic PCB outputs, we don't usually consider such reports as bugs. A console port cannot be used as a guide here. Do you have a confirmed recording from the arcade game that can be used for reference? I'd also suggest you check out the upcoming release from mamedev.org (0.225). A lot of work was done with audio streams to better handle multiple streams from different sources. |
No.18007
vidpro1 Developer
Sep 26, 2020, 12:45
edited on: Sep 26, 2020, 12:54 |
Use the "~" and arrow keys to turn down the OKI MSM6295 ADPCM chip and turn up the Yamaha YM2413 FM chip. You should be able to do this separately. It is hard to get all the sound chips at the right default volume for every game which is why the volume mixer exists. |
No.18041
Tafoid Administrator
Oct 6, 2020, 22:52
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I'll acknowledge it for now until some source materials are found for comparisons |
No.18203
rodneylives Tester
Dec 2, 2020, 09:15
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Aah? This is good information, thanks! What should I do then? Should this just be closed? Maybe changed to Minor priority? I don't have access to a physical Rampart machine so I cannot provide reference that way, but I do own a copy of Midway Arcade Treasures for Gamecube, which includes Rampart as a game. Would it be helpful if I recorded gameplay from that? It's kind of a copy of a copy though. |
No.18204
rodneylives Tester
Dec 2, 2020, 09:17
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MAT's version of Rampart is emulation, not a port, but I could understand if it was the same problem. If I have to be the one to close this I can, otherwise I wouldn't be opposed to someone else doing it until such time I can find a Rampart machine in the wild (which is very unlikely for me). |
No.19070
Fungi66 Tester
Jul 4, 2021, 20:57
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PCB footage, you can clearly hear the FM synth over the drums in the video. &ab_channel=CharlesKline |