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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07701 | DIP/Input | Major | Always | Jul 7, 2020, 12:41 | Apr 20, 2021, 17:20 |
Tester | MrGW | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | tlindner | Resolution | Fixed | OS | Linux (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.222 | Fixed in Version | 0.231 | Build | 64-bit |
Fixed in Git Commit | 23f22dc | Github Pull Request # | |||
Summary | 07701: coco2, coco3 [tetris]: Keyboard navigation controls do not work correctly when playing Tandy Tetris (26-3163) | ||||
Description |
Keyboard navigation controls do not work correctly when playing Tandy Tetris (26-3163). This issue happens with the coco12 and coco3 drivers. The diskette and cartridge versions of the game exhibit the same behavior. J or left arrow key = move shape left L or right arrow key = move shape right K or up arrow key = rotates shape , or down arrow key = drops the shape BREAK = pauses or resumes shape drop Left and right controls seem to be the most affected. |
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Steps To Reproduce |
> mame (system) tetris Press ENTER to get past title screen Select Level 0 Select Height 0 Play game using keyboard controls (shown above) Diskette steps Download Tetris diskette from Color Computer Archive (link below) Launch mame using Coco 2 (or Coco 3) driver: mame coco2 -flop1 Tetris\ \(Tandy\)\ \(Coco\ 1-2\)\ \(Coco\ 3\).zip LOADM "TETRIS.BIN" EXEC Press ENTER to get past title screen Select Level 0 Select Height 0 Play game using keyboard controls (shown above) |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.210 | ||||
Affected Sets / Systems | coco2, coco3 [tetris] | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
8
No.17817
MrGW Tester
Jul 7, 2020, 13:33
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Just heard from another person that this worked in MAME 0.206 (unverified by me). |
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No.17818
MrGW Tester
Jul 7, 2020, 14:49
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I just tested some previous versions of MAME. It was working up until 0.209 (possibly 0.210) and stopped working in 0.211. No idea what changed, but theory is it could be related to any changes with the PIA handling. |
No.17819
Tafoid Administrator
Jul 7, 2020, 16:24
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If it is a known softlist items, there is no need to provide links to software. Regression determined to be May 25, 2019 in testing https://github.com/mamedev/mame/commit/4cdf369921fe6fd32c14cffc91bbfbd4b8fb29fe coco2: Converted all coco/dragon extension devices to use cts handlers. It is a lot of code to go through, hopefully it is a simple typo somewhere. |
No.18590
tlindner Moderator
Mar 21, 2021, 16:39
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I did a little digging. I have not been able to find a git checkout that works. But I did find something interesting. This game is reading the keyboard a little backwards to practically every other piece of software on the CoCo. Normally port B is setup so all bits are output and a single high bit is written, then port A is read. Shift and repeat for all bits. Tetris sets port B to zero, and sets the direction register to make a single bit output, then port A is read. Then the DDR is shifted and port A read again for all the bits. This is not being handled correctly. |
No.18591
tlindner Moderator
Mar 22, 2021, 01:16
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Fix is ready. Github pull request #7881. |
No.18613
Tafoid Administrator
Mar 29, 2021, 13:21
edited on: Mar 29, 2021, 13:29 |
This fixes things for coco2 tetris, but coco3 still has the same behavior. coco3.cpp and dragon64.cpp could both probably use the modification? |
No.18724
tlindner Moderator
Apr 20, 2021, 16:57
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Fix ready and merged: https://github.com/mamedev/mame/pull/7903 Nominate for closure. |
No.18726
Tafoid Administrator
Apr 20, 2021, 17:20
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Thanks for the reminder |