- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07642 | Graphics | Major | Sometimes | May 5, 2020, 17:26 | May 10, 2020, 08:57 |
Tester | mycophobia | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Linux (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.220 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07642: truxton2: sprites flicker or disappear during certain (perhaps graphically busy) parts of the game | ||||
Description |
https://www.twitch.tv/videos/612031359 https://www.twitch.tv/videos/612036141 see above links. sometimes, usually in late stage 5 or late stage 6 of the game, if there's a lot going on graphically then sprites will flicker or disappear. this does not happen in the original PCB, and seems to be a recent bug as I've played this game for over a year in MAME and don't recall it happening until recently. A fellow player thinks a change made in the following link (at the bottom of the page) could be the culprit: https://github.com/mamedev/mame/commit/feeb03c3ce0614adc5bb58485bf5211a414b80ed |
||||
Steps To Reproduce |
Reach the spikes section of stage 6 (final stage, shown in video) or fight the stage 5 boss at full power. I've attached a savestate for the stage 5 boss fight with full power red weapon. I recommend turning on the invinicibility dipswitch and holding down the fire button to see the bug in action. |
||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | truxton2 | ||||
Attached Files
|
truxton2_stage5.zip (31,029 bytes) May 5, 2020, 17:26 Uploaded by mycophobia stage 5 boss fight full power | ||||
Relationships
There are no relationship linked to this issue. |
Notes
5
No.17611
hap Developer
May 6, 2020, 12:53
|
More likely, cammy did this thing on several drivers: https://github.com/mamedev/mame/pull/6343 |
---|---|
No.17616
jkm900 Tester
May 8, 2020, 07:32
|
This issue is related to hardware level limitation, Actual PCB has similar problem. The limitation is need to verification. |
No.17625
mycophobia Tester
May 9, 2020, 16:12
|
from an original pcb recording: https://www.twitch.tv/videos/483994903 at 46:32 you can see the stage 5 boss fight at full power (like in the savestate I uploaded). there is a bit of flicker but i don't think it's as bad as in MAME currently. at 52:00 you can see the stage 6 spike section, where again there is a little bit of flicker but not as much as in current MAME. huge clumps of falling spikes don't disappear, none of the horizontal spikes disappear. |
No.17626
MetalGod Senior Tester
May 9, 2020, 16:43
|
This is fixed in mame 0.222 according to https://mameinfo.mameworld.info/ |
No.17628
hap Developer
May 10, 2020, 08:57
|
It's also possible that MAME's sprite evaluation is the wrong way around. eg. you have max 80 sprites, game tries to place 100 sprites, and then: PCB: hide sprites 1-20 MAME: hide sprites 80-100 Another possibility is a status bit indicating sprite overflow, the game then reads this and shuffles the sprite ram if there was an overflow |