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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07633 | Gameplay | Minor | Always | Apr 29, 2020, 10:39 | Apr 29, 2020, 14:40 |
Tester | sasuke | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.220 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07633: volfied and clones: Enemies move differently from PCBs, so the attract demo stops in the middle. | ||||
Description |
The enemy movement in the attract demo is different from the PCB. This causes the player dead on the second demo screen , and the demo ends without clearing it. In the PCB demo, when player splits the field, all the small enemies are in the right half and it clears the stage at the end, but in MAME, there is one small enemy in the left half, which will cause player to miss. MAME Movie: |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | volfied and clones | ||||
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