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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07602 | Gameplay | Major | Always | Mar 31, 2020, 20:58 | Apr 4, 2020, 04:00 |
Tester | Kale | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | Windows 10 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.219 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07602: raiden2, raidendx, raiden: No collision on top edge of gameplay area | ||||
Description | Try to hit something in Raiden II or DX when the hitbox is on the top 16 "rows" (basically behind the score layer) causes no collision detection. This is particularly obvious for fixed pattern enemies like tanks or power-up ship. | ||||
Steps To Reproduce |
Play the attached example file. Snapshots refers to where the hit occurs normally and don't on slightly different "Y" positions. |
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Additional Information |
Both games shares the same sprite DMA protection handlers. Doesn't occur on PS1 ports fwiw |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | raiden2, raidendx, raiden | ||||
Attached Files
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0051.png (24,880 bytes) Mar 31, 2020, 20:58 Uploaded by Kale nohit
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0052.png (25,649 bytes) Mar 31, 2020, 20:58 Uploaded by Kale hit
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raidendx_example_bug.zip (10,337 bytes) Mar 31, 2020, 20:59 Uploaded by Kale inp made with 0.219 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.17522
Fujix Administrator
Apr 2, 2020, 05:10
edited on: Apr 2, 2020, 05:22 |
Yes, confirmed the issue. Here's capture of the real arcade (A Shooter festival held at Mikado Arcade). And I have heared they were saying it is intentional. You can check that the player can't shoot the mid-size ship in Also here, the ground enemies have no collision detection: |
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No.17525
Fujix Administrator
Apr 4, 2020, 04:00
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This is where they are explaining about the top "safety zone", enemies don't have collision detection when they are in the top 2-char height, and it is refined "Kyukyoku Tiger". |