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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07531 | Crash/Freeze | Critical (emulator) | Always | Dec 27, 2019, 18:43 | Jan 1, 2020, 23:22 |
Tester | jaw970 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | couriersud | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.217 | Fixed in Version | 0.218 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07531: breakout: Crashes with exception with -video bgfx | ||||
Description |
Pong load fine but Breakout crashes just after ROM load screen mame64 breakout -video bgfx ----------------------------------------------------- |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.215 | ||||
Affected Sets / Systems | breakout | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.17301
Tafoid Administrator
Dec 27, 2019, 20:16
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The only way I can get it to crash near to what you have shown above is to run using -video bgfx - Would that be a safe assumption? A normal off the shelf install uses -video d3d so testing such without changed video works fine. I presume your .sym file doesn't match your binary file because the stack crawl names do not match up to running breakout at all. Anyway, I can confirm crashes and I've placed my stack I got with 64-bit binary for breakout. I also noticed there is breakage using -video bgfx and the pong.cpp driver as well - so issues are not exclusive to 64-bit. |
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No.17302
jaw970 Tester
Dec 27, 2019, 20:24
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Thanks Tafoid. Yes, I am using -video bgfx. Forgot to mention that. Sorry, a rookie mistake. :) |
No.17304
couriersud Developer
Dec 29, 2019, 12:58
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Please continue discussion here: https://github.com/mamedev/mame/issues/6106 |