Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00749 Sound Minor Have not tried Feb 4, 2008, 11:59 Feb 27, 2010, 17:11
Tester belegdol View Status Public Platform
Assigned To Resolution Fixed OS
Status [?] Resolved Driver
Version 0.116u2 Fixed in Version 0.135u3 Build
Fixed in Git Commit Github Pull Request #
Summary 00749: mk3: Sound doesn't resume correctly after an autosave.
Description The problem is that whenever I use autosave with this game and exit the emu while in the middle of a fight, upon "resume" the sound is busted - terribly cracking, lagging behind a video by almost a second, or both of these.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems mk3
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
4
User avatar
No.04622
belegdol
Tester
Jul 7, 2009, 16:13
I just tested this issue a little bit more and it turns out it's not limited to autosave. Moreover, mk2 and umk3 also suffer from this issue so it looks like it might be DCS-related. Finally, the corruption seems to occur at saving rather than resuming, since once a corrupted save gets created the sound will stay broken no matter how many times the save will get loaded.
User avatar
No.04623
Fortuna
Tester
Jul 7, 2009, 18:47
include revx too, but include a strange "screech" too
User avatar
No.05779
belegdol
Tester
Feb 27, 2010, 00:39
This seems to be fixed as of 0.136u3.
User avatar
No.05782
Tafoid
Administrator
Feb 27, 2010, 17:11
Actually, testing shows this is fixed 0.135u3 (testing mk3) with this:
Fixed DMADAC wrapping behavior. [Tim Schuerewegen]