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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07422 | Sound | Minor | Always | Sep 14, 2019, 18:20 | Sep 17, 2019, 03:07 |
Tester | Hydreigon | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.213 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07422: roadburn, sf2049 and clones: DSIO/Denver SIO "bong" sound cut | ||||
Description |
The bong sound effect that plays on startup is cut short. Road Burners plays that sound for a split second and Rush 2049 has the bong delayed and then cut. Other than that, sound for both games plays fine. Regression version was 0.206 when Rush 2049 was promoted to working. Road Burners had its correct sound effect while Rush 2049 still had it delayed before then. |
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Steps To Reproduce | Just launch the game | ||||
Additional Information | If you want me to upload some audio files later, I can. This is what it sounds like on actual hardware: | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | 0.206 | ||||
Affected Sets / Systems | roadburn, sf2049 and clones | ||||
Attached Files
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roadburn.mp3 (3,360 bytes) Sep 15, 2019, 17:09 Uploaded by Hydreigon
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sf2049.mp3 (19,584 bytes) Sep 15, 2019, 17:09 Uploaded by Hydreigon | |||||
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