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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07355 | Misc. | Trivial | Always | Jun 8, 2019, 20:34 | Aug 12, 2021, 03:44 |
Tester | Hydreigon | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.210 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07355: hyprdriv, cartfury: Game serial pic is read as a development pic. | ||||
Description | Hyperdrive reads the serial pic as a development pic as opposed to the normal pic. | ||||
Steps To Reproduce | |||||
Additional Information | Cart Fury shows this behavior too. Any other games besides these two and NBA Showtime Gold have this behavior? | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | hyprdriv, cartfury | ||||
Attached Files
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hyprdriv.png (7,648 bytes) Jun 8, 2019, 20:34 Uploaded by Hydreigon
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blitz99.png (7,431 bytes) Feb 18, 2020, 05:05 Uploaded by Hydreigon Correct example
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cartfury.png (6,905 bytes) Feb 18, 2020, 05:06 Uploaded by Hydreigon Also happens in Cart Fury
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.17402
Hydreigon Tester
Feb 18, 2020, 05:07
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Would like to confirm. The "Game:" string is supposed to view the name of the game under normal circumstances. Blitz 99 shows the correct behavior. |
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No.19144
Hydreigon Tester
Aug 12, 2021, 03:44
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So was playing around with seattle.cpp and vegas.cpp and figured out how this whole "serial number" and "game ID" situation. So far I could figure out the following: Hyperdrive had its game ID incorrect all along (currently 469; correct ID is 471 or 478). Found its correct ID first through a blurry picture of its PIC and second, oddly enough, through Arctic Thunder's game files (coincidence AT reused sounds from Hyperdrive so why not add some more info on that game Midway). Cart Fury's situation may be BTANB because it accepts any three digit game ID and always reads as development despite its original ID as "490". Using a PIC from a Carnevil would most likely work since both share the same "set_shuffle" parameter. nbagold uses a development PIC even on PCB (at least after accessing a working cab). Seems Midway had to rush this and couldn't find a compatible ID to have both Blitz 2000 Gold and Showtime Gold work without issues. I submitted this, https://github.com/mamedev/mame/pull/8407, in the meantime to figure out other alternate game ID values for seattle.cpp. |