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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00732 | Graphics | Minor | Always | Feb 4, 2008, 01:51 | Feb 14, 2008, 15:15 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.114 | Fixed in Version | 0.122u4 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00732: darius2: Missiles by a particular enemy appear invisible onscreen. | ||||
Description |
I've noticed that the missiles by a particular enemy appear invisible onscreen. (Pictures taken from level B) The first picture shows how it supposed to look and the second how it actually looks in mame 0.114. The regression version is 0.111u1. No direct changes was made in 111u1 to neither drivers/ninjaw.c nor vidhrdw/ninjaw.c, so it seems to be due to a core change. |
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Steps To Reproduce | |||||
Additional Information | Reported by Jonesey / twisty / etabeta | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.111u1 | ||||
Affected Sets / Systems | darius2 | ||||
Attached Files
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darius2_0114gre.jpg (165,311 bytes) Feb 14, 2008, 15:15
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