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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07157 | Sound | Minor | Always | Nov 21, 2018, 00:19 | Jan 13, 2024, 12:38 |
Tester | Fortuna | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Osso | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.203 | Fixed in Version | 0.262 | Build | 64-bit |
Fixed in Git Commit | eb9435a | Github Pull Request # | |||
Summary | 07157: nob: When complete the level 1, the music and effects not sounds anymore | ||||
Description |
When defeat the boss of level 1, the music and sfx not sounds and completly muted The bootleg working ok PS: looks like a old bug in this game |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.131u2 | ||||
Affected Sets / Systems | nob | ||||
Attached Files
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n.7z (4,657 bytes) Nov 21, 2018, 01:12 Uploaded by Tafoid Place in STA/nob/N.sta | ||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.15803
MetalGod Senior Tester
Nov 21, 2018, 00:44
edited on: Nov 21, 2018, 00:44 |
Adding savestates would help admins checking the issue faster. I've played the thing and confirm it ocurrs. |
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No.15804
Tafoid Administrator
Nov 21, 2018, 01:11
edited on: Nov 21, 2018, 02:00 |
The bootleg (nobb) doesn't have the issue which leads me to believe it may be protection related or a fault of the i8751. Added Save State N (from 0.203) to bring you just before the start of the next level. Confirmed the first version the parent became playable this issue exists. (0.131u2) |
No.15822
Haze Senior Tester
Nov 22, 2018, 23:35
edited on: Nov 22, 2018, 23:37 |
the code gets patched by MAME in the bootleg because we couldn't figure it out, /* Patch to get sound in later levels(the program enters into a tight loop)*/ address_space &iospace = m_maincpu->space(AS_IO); uint8_t *ROM2 = memregion("soundcpu")->base(); ROM2[0x02f9] = 0x28;//'jr z' instead of 'jr' there's no patching on the original set, and the sound rom is the same, so.... maybe there's a way for the main CPU to reset the sound CPU, or maybe the sound CPU has it's own watchdog, although it isn't documented if there is |