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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07099 | Color/Palette | Minor | Always | Sep 10, 2018, 14:28 | Nov 16, 2018, 16:58 |
Tester | MetalGod | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.201 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07099: fghtatck, fa: Big dark red lines at the top-bottom of the screen and wrongly coloured transition screens. | ||||
Description |
Big dark red lines at the top-bottom of the screen and wrongly coloured transition screens. During screen transitions the whole screen is dark red. It looks like this lines were intended to be black instead. It happens since MAME 0.195 |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original, Noted in Source | ||||
Regression Version | 0.195 | ||||
Affected Sets / Systems | fghtatck, fa | ||||
Attached Files
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test1.PNG (215,905 bytes) Sep 10, 2018, 14:28 Uploaded by MetalGod
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Relationships
Notes
6
No.15443
Haze Senior Tester
Sep 10, 2018, 23:07
edited on: Sep 10, 2018, 23:08 |
this kind of thing is perfectly normal for a lot of games, since the operator would be expected to stretch it off-screen the developers rarely cared. 50/50 chance of it being an actual bug or intentional behaviour I'd say. |
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No.15445
M.A.S.H. Senior Tester
Sep 11, 2018, 01:03
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namcona1.cpp: Added dynamic screen visible area change effect, used mostly by Numan Athletics on transitions [Angelo Salese] https://git.redump.net/mame/commit/?id=266c662794249c25916cf769395d83a5697aa1ea This dynamic screen visible area change looks ugly and could certainly be programmed without stripes! |
No.15446
MetalGod Senior Tester
Sep 11, 2018, 22:09
edited on: Sep 11, 2018, 22:10 |
It is not only the lines, it is also the transition screens, they are in dark red color instead of black. |
No.15449
Haze Senior Tester
Sep 12, 2018, 11:15
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it's pen 0, so gets displayed where nothing else is. maybe there's a bg pen register to specify a different pen, if it were just the bars I'd say not a bug, but yeah, the fullscreen transitions look rather wrong. |
No.15584
Kale Developer
Oct 20, 2018, 13:14
edited on: Oct 20, 2018, 13:17 |
https://www.nicovideo.jp/watch/sm4762485 Should be black. What's annoying is that X-Day 2 uses the background color for the flame effects, pretty likely there must be an unemulated behaviour there. The stripes dimension is correct anyway, it's really intended to cut off one line at top/bottom as proven by the video. (Also all of this is noted in source anyway) |
No.15788
Haze Senior Tester
Nov 16, 2018, 16:58
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well background colour is also contained within clipping area I guess, outside clipping area maybe it should force black there are timing issues with the driver too, as the tilemap scrolls at a slightly different rate towards the right hand side.. overall probably needs some hardware studying. |