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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07079 | Gameplay | Major | Always | Aug 26, 2018, 20:01 | Feb 4, 2020, 18:54 |
Tester | Kale | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | dink | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.200 | Fixed in Version | 0.219 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07079: sparkman, sparkmana: player-2 smart bomb doesn't work properly | ||||
Description |
If player-2 joins at any time, he shoots a spurious smart bomb the moment when invincibility wears off then pressing button 3 doesn't do anything. player-1 is unaffected and works like intended. |
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Steps To Reproduce | Insert a coin then start a player-2 game | ||||
Additional Information | Looks like protection related. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sparkman, sparkmana | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.17378
dink Tester
Jan 31, 2020, 03:28
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Kale, This one was easy, c081 needs to be added as a mirror for "BUTTONS" (c080) in sparkman's mem map. best regards, - dink (fb dev) |
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No.17388
dink Tester
Feb 4, 2020, 01:27
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more info: the game's service mode reads from c080, but in-game it reads from c081 for player2's read of "BUTTONS". I can only guess that some of the address lines aren't being used here (notably bit 0). |