- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07068 | Sound | Minor | Always | Aug 4, 2018, 16:25 | Aug 5, 2018, 00:27 |
Tester | vidpro1 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Robbbert | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.200 | Fixed in Version | 0.201 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07068: targ, spectar: New Spectar samples | ||||
Description |
Targ and Spectar use slightly different sound boards. I have both game PCBs in my collection. The Spectar firing sound (shot.wav) is different from Targ and has been wrong all these years. I will upload the correct one soon. Spectar needs to have it's samples defined separately so it calls spectar.zip in samples (Right now it is just using targ.zip samples) but you can use the same sample names as targ and I will make a new samples zipfile. Can someone do that for me? New sample shot.wav attached with existing targ samples that are the same. In audio\targ.cpp Make this change to fix Spectar's long explosion. (all it is the reverse) This doesn't fix targ however because when you crash it plays the short explosion instead of the long one. I have not figured out why. /* crash */ if (RISING_EDGE(0x20)) { if (data & 0x40) m_samples->start(1,0); else m_samples->start(1,2); } |
||||
Steps To Reproduce | |||||
Additional Information | New samples attached | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | targ, spectar | ||||
Attached Files
|
spectarsamples.zip (143,898 bytes) Aug 4, 2018, 16:25 Uploaded by vidpro1 | ||||
Relationships
Notes
0
There are no notes attached to this issue. |