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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07051 | Graphics | Minor | Always | Jul 24, 2018, 02:05 | Jul 26, 2018, 06:08 |
Tester | Fortuna | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.199 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07051: halleys, halleysc, halleysj, halley87: When you defeat the sub-boss, the ship has a degradation colors between stages | ||||
Description |
Is simple: when you advance to the comet's interior (after defeating the boss), the ship has a "transparency" effect when enter to the boss fight stage, not present in actual emulation Video with actual hardware running PS: if the flag "imperfect graphics" is related, please delete this message |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | halleys, halleysc, halleysj, halley87 | ||||
Attached Files
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0001.png (5,141 bytes) Jul 24, 2018, 02:05 Uploaded by Fortuna
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.15296
B2K24 Senior Tester
Jul 26, 2018, 06:08
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You can see the original behavior at 32:00 in the video. My feelings are this seems to be covered by the issues listed in halleys.cpp and the imperfected flag however, I'll confirm this to document a specific issue. If anyone disagrees then feel free to change this report as seen fit. |
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