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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06990 | Sound | Major | Random | May 31, 2018, 02:46 | Nov 1, 2018, 21:11 |
Tester | wuemura | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Windows 10 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.198 | Fixed in Version | 0.201 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06990: Possible Super Street Fighter Series: Awful buzz sound noise | ||||
Description |
Intermittent issue, impossible to determine when and where is gonna start. Confirmed with ss2tu and ssf2xj machines so far, looks like it affects QSound, unable to test other qsound machines. |
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Steps To Reproduce | Play the machine | ||||
Additional Information |
Recorded with:mame64 ssf2xj -aviwrite ssf2xj.avi |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | Possible Super Street Fighter Series | ||||
Attached Files
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sample.mp4 (2,443,080 bytes) May 31, 2018, 02:46 Uploaded by wuemura Recorded noise | ||||
Relationships
There are no relationship linked to this issue. |
Notes
5
No.15062
cuavas Administrator
May 31, 2018, 05:56
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There's no way that commit causes change to sound output. |
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No.15063
Haze Senior Tester
May 31, 2018, 10:15
edited on: May 31, 2018, 10:16 |
fwiw there used to be an issue with these specific qsound games requesting an invalid (negative?) number of samples, which was worked around as it was outright crashing MAME at the time and nobody knew where / why those requests were originating as they were basically random. Given recent discoveries I think it's more likely the recent sound.cpp changes in that area have caused this along with the things MASH reported. ( https://github.com/mamedev/mame/issues/3603 ) |
No.15068
B2K24 Senior Tester
Jun 1, 2018, 05:35
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Will acknowledge for now since it seems there's recorded proof. I wasn't able to confirm on my end after playing ssf2xj for about an hour. |
No.15692
ctr Tester
Nov 1, 2018, 17:44
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I think this should have been fixed already with the .201 Qsound HLE rewrite, as the original problem seems to be related to the sample position not properly saturating after the refactors to the OLD hle (which has been replaced now). |
No.15698
Tafoid Administrator
Nov 1, 2018, 21:11
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yes, quite likely |